Pauper Commander - Soulherder

The Best Pauper Commanders
On this series, I mostly try to build decks around commanders that are less played, even within the Pauper EDH format. But pEDH, like any format, has its own meta, with some very strong builds that I haven't highlighted at all. There are quite a few interesting decks at the head of Pauper, and the format is filled with variety.
You've got spellslinger decks, land decks, combo decks, and even a pirate kindred deck. There's everything from an initiative deck to a single power creatures deck heading up common-only-commander.
Honestly, this format has one of the most diverse metas I've seen across Magic: The Gathering, and it means I don't need to dig as deep as I have been to highlight some really cool decks.
So let's start with arguably the strongest commander of the format, Soulherder
What are you supposed to do when you're opponent is drawing two extra cards every turn with a Mulldrifter
Blink and You'll Miss Me!
Soulherder
Plenty of cards fulfill that criteria, from Flicker of Fate
We shouldn't have any trouble, but there are still a few more ways to maximize our blinkage. By running Archaeomancer, we can use Soulherder's blink to return our blink spells and use those over and over again. Plus, if we use an instant or sorcery that flickers twice, we essentially get to blink any creature as many times as we can pay for that spell.
There's a load of Archaeomancer-like creatures that we can run, like Mnemonic Wall, Salvager of Secrets, and Shipwreck Dowser. This engine has a ton of potential in the deck, and setting it up should definitely be a priority.
There and Back Again
But what other things can we blink? Obviously, we're gonna have Mulldrifter, the #1 blink target of all time. Its little cousins, Sea Gate Oracle, Faerie Seer, and Augur of Bolas, are also necessary. Card advantage is critical in a deck like this that wants to constantly be running its engine. If we run out of things to do, it's game over, so even though blinking Faerie Seer for just a scry 2 seems inconsequential, it's so much better than nothing.
Then, we have the iconic Peregrine Drake. Blinking this card is nuts, because it's a free five mana. The fact that this card was ever printed amazes me, but here it is, and, even more surprising, it's a common! For the most part, it's just going to be a ramp piece in this deck, but I wouldn't be surprised if it creates a few infinite combos.
Then we have the big, juicy, blink targets. When building blink decks, I feel like people often forget that they only have to pay mana once. Why in the world would I run Thraben Inspector? Blinking it nets me almost no value, and often, the blink spells cost more than just playing it.
If I play a six-drop and then blink it for just two mana, I'm gaining significantly more value, especially if that six-drop has a strong ETB, so instead of a bunch of tiny value creatures, we're going to be running the biggest, coolest things we can find.
How about an Ivory Giant? Tapping down our opponents' creatures whenever we feel like it? Yes, please. Ooh, what if we continuously steal the initiative with Goliath Paladin? Maybe we turn all our opponents' lands into Islands with Floodchaser. Or we can just blink Dwarven Lightsmith repeatedly and, y'know, win the game. There's no space for little value creatures in this deck. We're going big, or going home.
Eagles of the North is another way to buff our team that we can also plainscycle when we can't cast it. Sensor Splicer can make an absolute army on its own and give it vigilance. Additionally, Aethersnipe is just an effective removal piece. With blink decks, I think bigger is better, even if it means the deck takes a little more time to get rolling.
Bits and Pieces
Like any deck, we need removal and ramp to make our gameplan function. Nothing complicated, just the typical white and blue removal package, Unsummon, Journey to Nowhere, Stroke of Midnight, Ravenform, etc., along with some mana rocks. We're going to be running a few more mana rocks than usual to compensate for the rather high average mana value of this deck. Fellwar Stone, Decanter of Endless Water, and Mind Stone all find their way into the deck, alongside the automatic inclusions of Arcane and Azorius Signet.
Pauper Commander - Soul Herder
View on ArchidektCommander (1)
Instants (15)
Creatures (35)
- 1 Aethersnipe
- 1 Alabaster Host Intercessor
- 1 Archaeomancer
- 1 Augur of Bolas
- 1 Azorius Arrester
- 1 Canal Courier
- 1 Cloud of Faeries
- 1 Dawnbringer Cleric
- 1 Dwarven Lightsmith
- 1 Eagles of the North
- 1 Faerie Seer
- 1 Floodchaser
- 1 Goliath Paladin
- 1 Inspiring Overseer
- 1 Ivory Giant
- 1 Kor Cartographer
- 1 Man-o'-War
- 1 Militia Bugler
- 1 Mnemonic Wall
- 1 Mulldrifter
- 1 Palace Sentinels
- 1 Pegasus Guardian // Rescue the Foal
- 1 Peregrine Drake
- 1 Pondering Mage
- 1 Priest of Ancient Lore
- 1 Saltskitter
- 1 Salvager of Secrets
- 1 Scion of Stygia
- 1 Scrivener
- 1 Sea Gate Oracle
- 1 Sensor Splicer
- 1 Shipwreck Dowser
- 1 Spirited Companion
- 1 Stonehorn Dignitary
- 1 Sunscape Familiar
Enchantments (4)
Lands (34)
Artifacts (8)
Sorceries (3)
That's it! This is your tutorial for building a blink deck, both in Pauper, and in EDH. If you take one thing away from this article it should be to please, for the love of Heliod, stop running Thraben Inspector if you have to use a targeted blink spell on it. One Clue is not good enough!
Anyways, what part of the pEDH meta should I examine next? A combo deck? The deck that runs nothing but one-mana creatures with deathtouch? Let me know!