Commander Spotlight: Gornog, the Red Reaper

(Gornog, the Red Reaper || art by Ishikawa Kenta)
Cowards Can't Block Warriors!
Hello, my friends, and welcome to another Commander Spotlight! This regular column will feature one legendary creature, usually from the most recent Commander precons or Jumpstart products, and provide you with a deep dive into ideas that should help get you started brewing your own Commander deck around it.
One of Magic's early icons was Hurloon Minotaur
As someone who came to Magic as a Dungeons & Dragons fan, and a reader of Greek myths, it's always bothered me that there aren't many Minotaurs in Magic that make your eyes pop and "wow!" to jump from your lips.
I had a little bit of hope when the Minotaur crew member of the Weatherlight showed up on a card called Tahngarth, Talruum Hero
Enter Gornog, the Red Reaper
Like the venerable Hurloon Minotaur, Gornog is a 2/3 for three mana and features spiffy art, but Gornog is certainly no vanilla creature! The text box is stuffed with action, and I love that it brings the whole "Cowards can't block Warriors" theme that we've seen sprinkled on Magic cards over the years and puts it on an aggressive card you can run in the command zone.
Gornog has the static abilities of haste and "Cowards can't block Warriors," along with triggered abilities that get better the more Warriors you have attacking different players each turn, so your Gornog deck is strongest as a Warrior kindred deck that wants to attack early and often. Since Gornog has haste, your ideal start is to cast a one-mana Warrior on Turn 1, a two-mana Warrior on Turn 2, and then Gornog on Turn 3.
That same turn, you can ideally attack each of your three opponents, neutralizing a blocker for each opponent and giving your attacking Warriors +3/+0 until the end of the turn. Layer in extra attacks or more ways to neutralize blockers, and you're cooking with aggro gas! Let's dig in.
Zero- or One-Mana Warriors
If you don't have Turn 1 Sol Ring
Rograkh, Son of Rohgahh
Zurgo Bellstriker
Two-Mana Warriors
Hopefully you've deployed a Warrior on Turn 1 so you'll want another one on Turn 2. Foundations Jumpstart brings another Warrior for the deck with Ivora, Insatiable Heir
Goblin Wardriver
Radha's Firebrand
Other Warriors
There are tons of other Warriors you can pick for a mono-red deck, and here are some of the ones that caught my eye:
- Archetype of Aggressiongives all your creatures trample while turning that off for your opponents' creatures.
- Combat Celebrantcan let you get an additional attack in a turn, which will let you get more triggers from Gornog.
- Goblin Chainwhirleris an excellent Warrior for clearing out a bunch of 1/1 tokens that might be slowing down your attacks, and its first strike ability loves receiving Gornog's power boost.
- Iraxxa, Empress of Marsis a Warrior with battle cry, and if you get the Paradox ability you can make Alien Warrior tokens.
- Then there's Neheb, the Eternal, which turns all the life loss your opponents suffer into extra red mana at the beginning of each of your postcombat main phases. What are you doing with that extra mana? Maybe it's casting spells that let you get another attack step... or if you have Aggravated Assaultyou can activate it and keep the party going!
Giving Opponents Cowards
It's notable that Gornog's third ability overwrites the target's existing creature types. Once the ability resolves, that creature will be a Coward and won't have its previous creature types. It retains any other types and supertypes it has as well as any subtypes that aren't creature types. Not only does this make more and more potential blockers unable to block you over time, but it can dismantle other kindred decks, too!
There are other cards that can add to the Cowards can't block Warriors fun! Boldwyr Intimidator
Kargan Intimidator
Warrior Support
Searching for other cards that care about Warriors strengthens the synergies with your commander. Goma Fada Vanguard
Lovisa Coldeyes
Kindred Support
Magic has made a lot of great support cards for kindred strategies over the years, and we definitely want to tap into them here to help boost the size of your attacking Warriors. Banner of Kinship
Adaptive Automaton
Can't Block
While Gornog and your attacking Warriors can turn off some blockers for a turn, there will be battlefield states where there are just too many creatures, in which case you'll want to run some ways to break through. Thankfully, this is right in red's color pie wheelhouse!
Untimely Malfunction
Combat Damage to Players
This deck is going to be quite good at slipping attackers past potential blockers, and while chip damage to opponents' life totals is a worthy prize in itself, why not play cards that take advantage of dealing damage to your opponents? Neheb, Dreadhorde Champion
Komainu Battle Armor
Surge to Victory
Damage-Boosters
Since we want to play early Warriors to curve into our commander, many of those low-mana Warriors will get outclassed quickly in a typical Commander game, so we may want to add in some ways to make them hit harder. The first part of Insult // Injury
Extra Attacks
Since Gornog's Coward-making ability triggers from attacking, we probably want to pepper in some ways to take multiple attacks in a single turn. Overpowering Attack
The awesomely -- and appropriately -- named Savage Beating
What sort of cards are you going to play in your Gornog, the Red Reaper
Read more:
Commander Spotlight: Slinza, the Spiked Stampede
Commander Spotlight: Rendmaw, Creaking Nest