Legends Legends - Hunding Gjornersen

All good things must come to an end: we've taken a nice vacation into the three-color rares of Legends with Sol'Kanar the Swamp King, so we must now descend back into the unplayability of the two-color uncommon legends. Today, we're brewing around the legendary Human Warrior Hunding Gjornersen
General Thoughts
Hunding Gjornersen
Instead of turning Hunding into a beatstick, we're playing up the charming company he provides by building around a group hug theme. Giving our opponents lots of draws and disincentivizing them to attack us is our path to victory: before they know it, they've drawn out of their decks completely or haven't been able to stop our impending Approach of the Second Sun
Both Charming and Terrifying
Many of you have built a group hug deck before. You know that it requires a certain balance between cards that help you and cards that help your opponents. In this Hunding Commander deck, we're primarily benefiting our opponents by letting them draw cards. This is a tried-and-true group hug tactic, as it's guaranteed to speed up the game.
Two standards for blue group hug draw include Kami of the Crescent Moon
Even our counterspells will compensate them for their loss with more cards in the form of Arcane Denial
We're also running a handful of the gift mechanic cards from Bloomburrow. Starfall Invocation
Once we've filled everyone's hands, let's help them cast spells with Victory Chimes
Finally, the classics Prosperity
Playing for the Draw
Don't play to win, play to draw! Okay, actually, we're playing to win by drawing a ton of cards. With either of our two powerhouses Consecrated Sphinx[/el] and Smothering Tithe
While we don't have many offensive capabilities in this deck, we can make ourselves a very unappealing target by dropping two or more from our Propaganda
Nice Guys Finish First
The eternal question for all pillow-fort-adjacent group hug decks remains: how does this deck actually win? In Hunding's case, we have a few options.
The first and probably most common with this deck will be through combat damage with a horde of creatures that depend on our hand's size to win. Whether they're Teferi, Temporal Pilgrim
The other options require some specifics: with so much access to card draw, we have an opportunity to pull off a Triskaidekaphile
Finally, since we're such an unappealing target for attacks, both Azor's Elocutors
Okay, and I guess we can swing Hunding Gjornersen
Mana Base
White and blue aren't the fastest mana-producers on the color wheel, so we've had to devote a not-insignificant portion of our library to mana rocks. Besides our 36 lands, we're also running 10 whole mana rocks. The standard package of Commander ramp is here plus Pearl Medallion
Budget
The approximate total for all the singles in this Hunding Gjornersen
Monologue Tax
Consecrated Sphinx
Decklist
Hunding Gjornersen
View on ArchidektCommander (1)
Instants (10)
Sorceries (5)
Artifacts (19)
- 1 Arcane Signet
- 1 Azorius Signet
- 1 Blackblade Reforged
- 1 Commander's Sphere
- 1 Ghirapur Orrery
- 1 Howling Mine
- 1 Mind Stone
- 1 Otherworld Atlas
- 1 Pearl Medallion
- 1 Pristine Talisman
- 1 Sapphire Medallion
- 1 Sol Ring
- 1 Spectral Searchlight
- 1 Swiftfoot Boots
- 1 Talisman of Progress
- 1 Thought Vessel
- 1 Venser's Journal
- 1 Victory Chimes
- 1 Wedding Ring
Creatures (17)
- 1 Avacyn, Guardian Angel
- 1 Azor's Elocutors
- 1 Body of Knowledge
- 1 Chasm Skulker
- 1 Consecrated Sphinx
- 1 Felidar Sovereign
- 1 Fog Bank
- 1 Kami of the Crescent Moon
- 1 Loran of the Third Path
- 1 Noble Benefactor
- 1 Solemn Simulacrum
- 1 The Council of Four
- 1 The Second Doctor
- 1 Triskaidekaphile
- 1 Twenty-Toed Toad
- 1 Wall of Shards
- 1 Windborn Muse
Lands (36)
Enchantments (11)
Planeswalkers (1)
Wrap Up
Is this deck a bit of a stretch for Hunding Gjornersen
How would you build around Hunding Gjornersen
Thanks for reading!