Legends Legends - Axelrod Gunnarson

Hello, and welcome back to Legends Legends, your only source for info about the original Legends legendary creatures and how to build around them. This week, we're diving into an early incarnation of the "everyone lose one and you gain one" drain mechanic, stapled to an eight-mana Giant creature. That's right, we're going Axelrod Gunnarson
General Thoughts
Axelrod Gunnarson
This is, like many of the Legends Legends, an incredibly middling ability for an eight-drop. If we want to win with Axelrod's effect, we're going to need him to deal more damage, gain more life, and destroy more creatures. We need to find ways for Axelrod to destroy creatures outside of combat, as well, while still sourcing the damage to himself. Through a combination of these effects, and a ton of mana, we can turn Axelrod Gunnarson
Lethal Ignitions
Axelrod Gunnarson
We want to trigger Axelrod's effect as much as we can, so we're using him as our main form of removal, more or less. Cards like Crush Underfoot
Of these effects, Burning Anger
The Crush Underfoot
Finally, if Axelrod Gunnarson
Maximizing Axelrod
Using the ignition effects to throw Axelrod's damage around the board is a great way to trigger his effect over and over, but simply pinging our opponents and gaining one life really isn't worth the synergy. There are three avenues for improving Axelrod's effect:
First, we're running lots of cards that synergize with creatures dying. Blood Artist
Massacre Wurm
Harvester of Souls
A mid to late game Black Market
Next, we're also working around Axelrod's built-in lifegain. Marauding Blight-Priest
Finally, Axelrod does a measly one point of damage until we drop our field of damage multipliers. Fiery Emancipation
Mana Base
Yeah, yeah, that's all well and good, but how are we actually going to stick an eight-mana commander and drop the rest of these synergistic cards before turn twenty? Lots of artifact ramp, as it turns out.
We're running what I like to call the "budget staples plus" package of ramp in our Rakdos colors. This is the typical cache of Commander-legal mana rocks, including Sol Ring
Strategy
It may be apparent by now, but the general gameplan with this Axelrod Gunnarson Commander deck is to rush out Axelrod, use him to destroy as many creatures as possible, and win through a combination of his triggered effect and our aristocrats effects.
Because of his prohibitive mana cost, if we want to see Axelrod at all during the game, we need to keep hands that look like they'll ramp us hard. There are a ton of two-mana ramp effects in this deck; all we need to do is hit a couple and we should be casting Axelrod, well, before turn eight at least.
If we're not using our mana to ramp in the early game, it should be spent on casting protection for Axelrod Gunnarson, or tutoring for said protection. Cheapo tutors Profane Tutor and Diabolic Tutor should be used to fetch either Swiftfoot Boots or Mithril Coat, depending on what the situation calls for.
Once Axelrod's on the field, we can start unloading on our opponents. A single Chandra's Ignition is enough to wipe most of our opponents' boards, and slapping deathtouch on Axelrod will get the rest. Remember, lifelink and deathtouch occur for any damage something deals, not just in combat.
This isn't a deck that wins all at once. Instead, in a truly vintage style, it inches towards victory step by step by mitigating its own life loss and committing heavily to its commander's effect. We won't have a big blowout Exsanguinate, but we'll have pinged our opponents for a ton of damage over the course of the game and kept their board clear.
Deck List
Axelrod
View on ArchidektCommander (1)
Instants (11)
Lands (35)
Artifacts (20)
- 1 Arcane Signet
- 1 Basilisk Collar
- 1 Blackblade Reforged
- 1 Charcoal Diamond
- 1 Commander's Sphere
- 1 Dingus Staff
- 1 Fire Diamond
- 1 Grappling Hook
- 1 Jet Medallion
- 1 Lothlórien Blade
- 1 Mind Stone
- 1 Mithril Coat
- 1 Nemesis Mask
- 1 Rakdos Locket
- 1 Rakdos Signet
- 1 Ruby Medallion
- 1 Sol Ring
- 1 Swiftfoot Boots
- 1 Talisman of Indulgence
- 1 Vorpal Sword
Enchantments (10)
Creatures (17)
- 1 Blood Artist
- 1 Burnished Hart
- 1 Crypt Ghast
- 1 Falkenrath Noble
- 1 Fiendish Duo
- 1 Goblin Sharpshooter
- 1 Harvester of Souls
- 1 Iron Myr
- 1 Leaden Myr
- 1 Marauding Blight-Priest
- 1 Massacre Wurm
- 1 Morbid Opportunist
- 1 Overseer of the Damned
- 1 Solemn Simulacrum
- 1 Torbran, Thane of Red Fell
- 1 Vito, Thorn of the Dusk Rose
- 1 Vogar, Necropolis Tyrant
Sorceries (6)
Budget
This might be one of the cheapest decks yet on Legends Legends: just $109! We're only splurging on a few cards, really, and they could be replaced.
Mithril Coat is, understandably, just about the best way to protect any legendary creature. It's also twelve whole American dollars, and you can protect Axelrod in a similar fashion with Darksteel Plate and save a few bucks.
Our biggest purchase for this deck is the single copy of a Goblin Sharpshooter, which is still clocking in at $25 these days. Have we really only had a single reprint of this card? Cut it and use Gimli, Counter of Kills instead.
Wrap Up
Axelrod Gunnarson has just barely 60 decks on EDHrec. There hasn't been a thing written about him ever in the lore, and his card doesn't even have flavor text. I didn't even realize he was a Giant until I started this article. This forgotten nobody of a legend packs a punch, I was glad to discover, and I can't wait to keep tinkering with this one.
What do you think should go in this Axelrod Gunnarson Commander deck? Is there a different theme you'd build around? Let me know in the comments!
Thanks again for reading!