Bloomburrow Set Review - Red

Emberheart Charger by Chris Rahn
White | Blue | Black | Red | Green | Artifacts/Lands | Allied Colors/Shards | Enemy Colors/Wedges | cEDH | Reprints | Pauper/Budget
Hello, faithful Commander's Herald readers! It's me, Jeff from Legends Legends, and today we're taking a look at Bloomburrow's best red cards.
Bloomburrow's red cards feature Otters, Raccoons, Lizards, and a Mouse or two. They have access to the new expend, offspring, gift, and Valiant mechanics, and red has some of the most exciting new cards in the set! Let's take a look at what makes red special in Bloomburrow and its Commander decks!
Mythics
Dragonhawk, Fate's Tempest
Dragonhawk, Fate's Tempest
Dragonhawk's effectiveness will ultimately depend on how many creatures with power four or greater we can play before turn five (or earlier if we're ramping well).
There's also already a precedent for "power four or greater matters" cards, as recently as Outlaws of Thunder Junction (remember that was only last month?). An entire clan's theme from Khans of Tarkir keyworded this effect as Formidable, and tons of Formidable cards still see play across formats, Temur Battle Rage
I don't think Dragonhawk, Fate's Tempest
Season of the Bold
Bloomburrow's cycle of Season sorceries are all modal spells with a new twist: instead of choosing a certain number of options, you're allotted some "paw prints" to spend on any number of the modes until you run out. Red's entry, Season of the Bold
The combination of choices for Season of the Bold
One of the best parts of Season of the Bold
Season of the Bold
Stormsplitter
The Otters of Bloomburrow have a strong focus on spellslinging and storming off, as much as MaRo lets us do that in a Standard set these days. Stormsplitter
Even though we lose those tokens at the end of the turn, in a pseudo-Splinter Twin
Rares
Artist's Talent
Looting, reducing the cost, and adding damage to our noncreature spells gives the new Class Artist's Talent
At two mana to play and three mana for each level, Artist's Talent
Artist's Talent
Byway Barterer
Byway Barterer
Emberheart Challenger
Valiant is sort of a "fixed" version of Theros's Heroic mechanic. I call it "fixed" because it's both reworded to include abilities, and costed much more aggressively, albeit only triggering the first time its targeted each turn. Emberheart Challenger
Festival of Embers
Maybe my algorithms are messed up, but I feel like I didn't see anyone clamoring about Festival of Embers
Hearthborn Battler
At three mana, a 2/3 with haste is about on-rate for what we've come to expect from rares. Hearthborn Battler
Hired Claw
I'm really excited about Hired Claw
Manifold Mouse
The option to grant double strike or trample to an allied Mouse makes Manifold Mouse
Sunspine Lynx
Sunspine Lynx
Valley Flamecaller
Valley Flamecaller
Uncommons and Commons
- Coruscation Magedares to ask the question, "what if we had two Firebrand Archers?" Well, the answer has finally come, and it turns out it's good. The option to get one or two Coruscation Mages means it's good both in the early game and the mid-game as an early pinger for your burn spells or a Guttersnipefor one you're up and running. Also, it'll take two removal spells before this effect leaves the field, making it a pain to deal with if we aren't swinging it into combat.
- Heartfire Herohas the same deal as Satyr Hoplitegoing on, with the added bonus of Fling-ing itself at each opponent when it dies. Anyone who remembers Atog's legality in Pauper knows how strong a Flingcan be, and getting access to one for one mana makes easy to start building up.
- Quaketusk Boaris the red entry into the cycle of uncommon keyword soup creatures in Bloomburrow. These cards are all-stars in Bloomburrow's Limited formats, being top-end beaters with a ton of value, but they'll catch removal very quickly in any constructed format.
- Raccoon Rallieris, in my humble opinion, better than Viashino Lashclawunless you're looking specifically to synergize with the discard cost. Sorcery speed doesn't really remove much value, considering you'll be activating the Rallier after you've cast all your creature spells, and granting haste on an opponent's turn is usually useless (if you can think of a reason to do this I'd love to hear it, though!).
- Teapot Slinger, at four mana, is a fairly valuable 3/4 with menace. Once you expend your fourth mana each turn, it'll ping each opponent for two damage. Spending four mana in red is easy in Bloomburrow since many of our other red cards do impulse draws to continue giving us access to spells.
- Frilled Sparkshootershould, in most cases, enter as a 4/4 with menace and reach. Menace and reach together are sort of an anti-synergy, with one being an attack-focused mechanic and the other built for defending, but I think it's the variety of options that make this creature useful for filling out a Lizard deck.
- Kindlespark Duois a Gelectrodewith better stats, an easier mana value, and a broader range of spells that'll untap it. That said, it can't be used for creature removal, but I've never seen someone use every activation of their Gelectrodeon anything but their opponents, so an easier-to-untap version of this card just makes sense.
- Steampath Chargerbrings the glory of Goblin Arsonistonto a slightly stronger Lizard with the offspring ability. Two mana for a 2/1 isn't a great rate, and another two for a 1/1 is worse, but for four total mana you can threaten the board with five damage to throw around as you wish. Not amazing, but not bad for a common.
- I foresee [/el]War Squeak[/el] as one of the main Valiant triggers in this set. For one mana, we're getting a Valiant trigger, haste, and, most likely, an unblocked attacker all at once.
Bloomburrow Commander Decks
- Agate Instigatoris for sure to make a splash in the coming months. I've been joking that Agate Instigatoris effectively a Purphoros, God of the Forgethat you'll have to remove twice, and I'm almost serious at this point. Doubling up on an Impact Tremorsthat sees its other copy enter the battlefield is actually nuts - don't sleep on this bad Lizard.
- There are tons of red decks that run basically entirely off of Treasure tokens, so Alchemist's Talentwill be a must-have in those Prosper, Tome-Boundand Olivia, Opulent OutlawCommander decks. Nothing else (to my knowledge) doubles the amount of mana each Treasure provides, and the fact that both of its first two levels can ramp you to reach the third makes this one of my favorite internally synergistic cards from the set.
- Echoing Assaultis a Goblin War Drumswith the upside of making an offspring version of one of your attacking creatures each turn. This'll be best used with powerful ETBs that you want to activate again, but aren't necessarily concerned with the token surviving. I'm already planning on adding this to my Alesha, Who Smiles at Deathdeck to copy my Vile Entomberover and over to tutor up every card I need to combo off from my graveyard.
- If you're looking for Treasure synergies, Rain of Richesis your go-to. Treasure decks are known for exploding and making a ton of mana out of nowhere, then casting their hand and continuing to generate value off of using said tokens. Rain of Richesgetting you a free cascade off of whatever high-CMC spell you just used all of your Treasure on will see you flying through your library at top speed. I only wish it was an explore trigger instead, to save us from whiffing or getting some one-mana spell we don't want to cast yet, but I understand why it isn't.
- Prosperous Bandit's "create that many Treasure tokens" effect should be viewed as a threat. Remember The Reaver Cleaver? This is a very strong mechanic that ramps red decks like nobody's business, especially if we can get a little extra power on our measly little Raccoons.
- Calamity of Cindersis a new red board wipe with convoke that hits only untapped creatures for six damage each. This is a cute way to save your board of Goblins, Lizards, or whatever go-wide creature type you like and obliterate your opponents' boards as well.
And We're Off...spring
Bloomburrow heralds a new age of Standard Magic sets: the power levels of the average rare seem to be creeping ever higher, and the same goes for the commons and uncommons. While many have criticized Bloomburrow's aesthetic as being jarringly anti-MTG, I've come to appreciate this new direction for themes with a careful optimism. I still miss the Viashino, so getting a ton of new Lizards that look sort of like them is filling the void in my heart.
What are your favorite red cards from Bloomburrow? Which will you be adding to your Commander decks? Let me know in the comments, I'd love to hear from you!
Thanks for reading!