Modern Horizons 3 Set Review - Allied & Shards

Gluttonous Hellkite by Josiah Cameron
White | Blue | Black | Red | Green | Colorless | Artifacts & Lands | Allied & Shards | Enemy & Wedges | cEDH | Reprints | Minotaurs
The One With the Tarmogoyf-Maker
Welcome (back) to the Commander's Herald/EDHREC Modern Horizons 3 set review series! I'm Brandon Amico, writer for CH's Flavor of the Month series and host of the new Magic content channel MTG Variety Hour on TikTok, YouTube, Instagram, and Twitter (you've possibly seen me in your Reels feed getting whacked across the head with an oversized Resplendent Angel card).
Let's make quick with the preamble, shall we? Modern Horizons 3 is here, it's incredibly powerful, and it looks really, really fun. There are even dedicated Commander decks in this designed-for-Modern product--frankly, a good portion of the main set MH3 cards seem like clear EDH plants more than things that will see play in Modern. And in fact, a subset of the Commander set cards can be found in Play boosters, meaning cards designed for multiplayer will be legal in competitive Draft and Sealed events for MH3. Because why should there be any Magic product that isn't geared toward Commander players?
Today, we're looking at the cards that fall under allied color pairs and shards; that is, any two adjacent colors or any three consecutive colors on Magic's color wheel (look at the backside of a card for a refresher if you need it).
Let's get into the goodies, shall we?
Mythics
Arna Kennerüd, Skycaptain
Esper Modified was not on my MH3 archetypes Bingo card, but this is potent. Arna's a 4/4 flying lifelinker (flinker) for five mana, which is respectable and borderline threatening out of the gate. Five mana is a lot, though, and commanders at that rate nowadays need some way to protect themselves or the ability to impact the board before passing the turn to be viable. Arna has both. She doesn't need to attack to get her main bonus: you can drop her in the first main phase and then send your modified creatures into the Red Zone right away for benefit, and while discarding a card to her ward is doable, most players will probably avoid 2-for-1ing themselves unless Arna becomes an emergency.
Granted, Arna probably is an emergency anytime she's on board because doubling the counters, Auras, and Equipment of all your attacking creatures, permanently, is patently absurd. Extra shield counters via Contractual Safeguard
Coram, the Undertaker
"Dredge got a new toy..." Oh wait, not a toy. It got a whole new playground to mess around in. This guy is a house, and while a Jund commander that wants things in your graveyard would normally make an easy case for a sacrificing or even discarding theme, Coram (outside of the power buff) only cares about things being in graveyards if they were milled or Buried Alive
Worth noting is that Coram's finicky and only wants freshly Entomb
(Speaking of no brains, seems like a Zombie build will be a fun with this guy! There are sixteen red or green Zombies, and where else are you going to use them? Dreadhorde Arcanist
That said, it's probably easier in nonblue colors to mill yourself rather than your opponents, and getting access to your own cards is generally better than getting to play your opponents' on average (since they're more likely to work with your gameplan). Coram will shine in a self-mill or Dredge build; there hasn't been a good Jund Dredge commander since... well, ever (you can do dredge stuff with The Beamtown Bullies
But don't just take my word for it, check out this primer on Coram by fellow Commander's Herald writer Queer Phyrexia on YouTube.
Disa the Restless
Wait, does Disa just want you to self-mill too? In order to what, get a Mortivore
The real draw to Disa, though, is of course the dreaded Tarmogoyf
If I may offer a suggestion to come at it from another angle: try a Disa deck that's a dedicated discard deck! Pitch a Goyf to Chainer, Nightmare Adept
Internet clout tip: Use Goblin Shaman tokens in place of the Tarmogoyfs Disa makes. Post the photos. Profit.
Rares
Genku, Future Shaper
Tamiyo's husband--er, widower. Right in the feels.
Anyway, Genku is quite a unique Azorius commander. He can create tokens more easily than you may think at first glance: permanents need to leave your battlefield, not necessarily die, so that opens the door not solely aristocrats shenanigans (we're not in the right colors for it anyway) but also effects that blink, bounce, or otherwise make our permanents dance around zones.
Genku could function as the general for an Azorius value deck, using the new good doggo Phelia, Exuberant Shepherd
Imskir Iron-Eater
Remember kids, iron is a crucial mineral and an important part of a balanced diet. Which is why you should pour yourself a heaping bowl of mana rocks and Treasure tokens every morning and slam this dude for two mana to refill your hand early and often.
And let's be real: if Imskir is in the command zone, he's never not going to cost BR to cast. Rakdos colors spit out Treasures almost as an afterthought, and since you don't have to give up any of your artifacts when you cast Imskir, it won't be hard to go from the six artifacts you need for the first fully discounted cast to eight, ten, and so on, especially because you'll be refilling your hand every time. Sure, you'll take a life hit after awhile, but 40 life is a lot to work with, and depending on what your deck is trying to do, there's probably a way in black to offset that life loss via Blood Artist
He has another ability, too, let's not forget! While four mana to activate and only a single target for the damage, the Bosh, Iron Golem
Imskir will also fit quite nicely into decks helmed by other commanders if they care about artifacts. Really, that's the whole criteria: he can show up in pretty much any RB+ deck with an artifact theme or subtheme and do work there. It may be lazy deckbuilding, but it gets the job done.
Kudo, King Among Bears
Finally, we can all stop writing impassioned emails to Wizards, Mark Rosewater, and PETA demanding that Ayula, Queen Among Bears
To me, Kudo only really makes sense in the command zone unless you're in a token deck, but Bear decks will get the bonus of another color when upgrading from Ayula, Queen Among Bears
Playing Elesh Norn, Grand Cenobite
Psychic Frog
Let me put my Magic Boomer hat on for a second. Back in 2001, we had Psychatog
Fast-forward to 2024, and power creep has given us this doozy of a sound-alike amphibian. The discard-buff is now permanent in the form of +1/+1 counters, which is the key change in making this viable in a format where your opponents have a combined life total of 120 compared to 20. The exiling cards from your graveyard ability now gives this fella flying for the turn (side note, I do love the flavor of a lot of recent Frog cards in Magic being able to Leap
This is a slam-dunk in any discard decks that can run it, notably Oskar, Rubbish Reclaimer
Bloodbraid Challenger
A 4/3, even with haste, is not nearly impactful enough in Commander nowadays to pay five mana for. And yes, the cascade is the real draw here, but we're in a different world than we were when the Challenger's namesake, Bloodbraid Elf
Broodmate Tyrant
Snooze. Yes, this puts a lot of power and toughness on the battlefield. And yes, it puts a lot more with the encore effect. But you're spending eight or nine mana for a handful of fliers that don't do much else, so this is either your move toward an endgame when you cast it fairly or you're reanimating it early, and in both cases there are better options. Of course, this will see play in Dragon decks that just want to fill the skies, but it's nothing exciting. I'd be remiss if I didn't mention that encoring this with Dragon Tempest
Exterminator Magmarch
Double the single-target spells! In black and red, that means largely kill/exile spells and artifact removal. This is pretty cute with Hell to Pay
Gluttonous Hellkite
Gah, I REALLY wish this thing had haste. Still, it's a mana sink we don't see often, a scaling edict and a payoff for having many little disposable bodies, something that Jund decks make almost as an afterthought. The rate on this thing is great: assuming you're in a four-player pod and your opponents have plenty of things to sacrifice, you get an 11/11 flying trampler (flampler) for five mana, a 19/19 flampler for seven mana, a 27/27 for nine, and so on (on second thought, maybe this shouldn't have haste). Plus, you've knocked off at least some of your opponents' boards.
Note that this Dragon's triggered ability is on cast, not entering, which means two things. First, if an opponent counters the Dragon, the sacrificing still happens. And second, if you have no board, you can still choose an X above zero and not have to sacrifice this creature because the ability will happen before it lands.
Infested Thrinax
If you're hearing little alarm bells going off in the back of your mind, it's not just you. This thing is meant to be played unfairly (the "fair" usage is what, flashing this in into a board wipe to end up with a pile of 1/1s? Nah, I'm off it.). The Thrinax doesn't care if the soon-to-be-dead creature was already on the battlefield when it came in, which means any creature you repeatedly feed to Ashnod's Altar
Just sacrifice the Thrinax and S&S to Phyrexian Altar
Rosheen, Roaring Prophet
Also not on my Bingo card this time around: a second Rosheen Meanderer
I love the Metalworker
These kinds of decks build themselves: stock the deck with X spells, ramp, and the essential Unbound Flourishing
If you want a critical mass of X spells in your hand so you can tap Rosheen for a burst of mana, try having her helm a Hydra deck. The incredible Lifeblood Hydra
Sphinx of the Revelation
What, Will, Scion of Peace
Uncommons & Commons
Golden-Tail Trainer
Starting with a reduction of one mana for Aura and Equipment spells and then scaling up from there is solid. It's nice to have a target for buffs and attachable permanents that isn't your commander so that enemy fire will have to pick one of the two. Selesnya is the easiest color for modifications (it's the color pair of choice of Auras and +1/+1 counters, and 95% of the best Equipment cards are colorless), but don't sleep on this in just regular ol' +1/+1 counter decks: the Trainer buffs all modified creatures, so if you have even put a couple counters on him, everything else that has even one on it will get a big boost during combat.
Pyretic Rebirth
First off, that RKF art is sick; glad he's been getting to do a lot more cards again lately! Four mana is a lot for a Raise Dead
Cranial Ram
Anyone who has ever killed an opponent with a Cranial Plating
Titans' Vanguard
Not a lot to say about this one; if you're doing a Gruul-but-colorless aggro creature build, this will juice the board, maybe one that's gone wide with the many ways to make Eldrazi Spawn and Scion tokens we now have. The same goes for an artifact creature build in a red-green inclusive deck; otherwise it's not worth running this Vanguard. No, the real reason I'm bringing this card up at all is to direct you to the preview video for it by the good folks at Good Games Morley. Enjoy, and you're welcome.
Two-Color MDFC Spell Lands
Welcome to the latest cycle of two-color staples! Zendikar Rising showed us how powerful having a card that doubles as a spell and a land can be: at the cost of a little bit of efficiency on either side (or life if we're talking the mythic cycle), having a land drop when you need it or an impactful spell if you don't makes for some great cards. Now, we have that same flexibility, but with two-color lands on the back. While I've been off of enters-tapped lands unless they have major upside for a long time, I think these easily qualify as reasonable inclusions.
The spell side of these cards are nearly universally useful. Suppression Ray
Pick these up early when the set drops and they're nice and cheap; I doubt they'll stay that way for long, even at uncommon; did you know that Malakir Rebirth
That's it for this half of the gold cards; what here has you itching to build? What upgrades will you be picking up? We have a lot of new options to lead decks, some unique payoffs, and maybe even a few future archetype staples. Given Modern Horizons I and II's pedigree, I think we can expect to see a lot of these cards make some waves in our pods soon. Tell me in the comments what you're most excited about, what I got wrong in this review (or what I got right! You can be nice on the internet, despite common belief), or whatever else is on your mind about MH3! I've been Brandon Amico, and I'll see you on the interwebs.