Legends Legends - Dakkon Blackblade

Dakkon Blackblade by Richard Kane Ferguson
Take Up the Blackblade
Hello, and welcome to a new series of Commander deck guides centered around the original legendary creatures from Legends. Throughout these regular articles, I'll deep-dive on one of these classic commanders from Magic's Dark Ages. We'll keep these decks true to their legends, in that we'll opt for thematic (and cheaper!) choices when appropriate, and we won't be stressing the competitiveness too much. Our goal is to make a playable, themed deck to do justice to the first wave of legendary creatures.
We're kicking off this series on an easy note with one of the more playable Legends legends, a villainous Dakkon Blackblade
Dakkon is an Esper-aligned legendary Human Warrior that costs 2WUUB ("two-woob," if you're cool). Dakkon's power and toughness are equal to the number of lands you control. Or, I should say, "the *s below equal the number of lands you control." With a decidedly un-Esperesque ability, Dakkon Blackblade
General Thoughts
Dakkon Blackblade
The Land
The first thing Dakkon Blackblade
Off-Color Ramp
First, and probably most obviously, we'll use the tried and true colorless ramp effects in Commander: Wayfarer's Bauble
In place of a traditional Harrow
As Vast as the Plains
The past few years have seen new white spells that can either fetch Plains
In a similar vein, Land Tax
But why stop with just our lands? Dakkon is an evil warlord, and he's here to lead a conquest across your opponents' territories. Start playing with their lands with Herald of Leshrac
In a similar vein, Cosima, God of the Voyage
Walking Atlas
Finally, let's talk about the fetches. Crucible of Worlds
The Armory
Dakkon Blackblade
Acquiring Power
As this is a Voltron deck, we're looking to remove opponents with one or two big swings from our commander, rushing them to 21 points of commander damage before they can execute whatever big-brained combo they're reaching for. One of the sneakiest ways to grant Dakkon haste is with Obsidian Battle-Axe
Fireshrieker
Direct Assaults
Next, how can we actually connect with Dakkon? Our trample-enablers, like Loxodon Warhammer
Besides these essentials, Dakkon also carries with him a number of intimidating and monstrous blades for aesthetic (for us, thematic) purposes. Elbrus, the Binding Blade
Dakkon's Minions
It's said Dakkon quenched the Blackblade in 1000 souls before it was completed, but we're just running 19 of those unfortunate creatures. Many we've already touched on, so here's a few highlights of the rest.
Armorers
First are Dakkon's armorers, assistants, squires, or whatever other flavor justification makes sense for Ardenn, Intrepid Archaeologist
Next, the greatest souls bound to the Blackblade all cost five or more mana to play, but they're still essential to our gameplan. We don't want to stop ramping in the mid- to late-game just because Dakkon's hit the field; our goal is just different now. Now, instead of preparing the way for our commander, we'll be ramping to trigger our Landfall effects on our late-game Landfallers.
Emeria Shepherd
Stonehewer Giant
Bound to His Will
Dakkon has a few powerful planeswalkers subjugated and under his control. Venser, the Sojourner
Dakkon's planeswalker form, Dakkon, Shadow Slayer
Nahiri, the Lithomancer
Finally, Dakkon's power is as vast as the plains, and he can influence the very land to take up arms against your foes. The man-lands present in this Commander deck (Creeping Tar Pit
Honorable Combat
To die a Warrior's death in combat is every swordsman's dream, and Dakkon has come to inch his foes a little closer to their preferred oblivion. We'll be making use of some thematic removal pieces for Dakkon, namely Arena
The Mana Base
We cannot afford to miss a land drop in this deck. Sadly, we just don't have the access to ramping that green decks get, so we're running a whopping 38(!) lands. Our most notable inclusion is Field of the Dead
The Strategy
This Dakkon Blackblade
You'll want to keep a hand with three lands at least, and usually some form of ramp as well. Don't worry if you don't see any valuable Equipment immediately: access to land is much more important at this stage of the game. Look for cards like Wayfarer's Bauble
By turn three or four, you'll want to have either a repeatable way to ramp (for example, Sword of the Animist
The traditional way to end games with this Dakkon Commander deck is, you guessed it, commander damage. Use various forms of evasion of trample to send Dakkon careening into your foes like a barbarian, or dump all that ramped mana into a Vorpal Sword
Budget Options
At time of writing, this Dakkon Blackblade
Land Tax
Additionally, and it hurts to say this, we can cut some of the more lucrative swords in our collection. Sword of Feast and Famine
Dakkon Blackblade Decklist
Take Up The Blackblade
View on ArchidektCommander (1)
Sorceries (4)
Artifacts (29)
- 1 Amulet of Vigor
- 1 Arcane Signet
- 1 Azorius Signet
- 1 Blackblade Reforged
- 1 Crucible of Worlds
- 1 Darksteel Plate
- 1 Dowsing Dagger // Lost Vale
- 1 Elbrus, the Binding Blade // Withengar Unbound
- 1 Expedition Map
- 1 Fireshrieker
- 1 Haunted Cloak
- 1 Helm of the Host
- 1 Inquisitor's Flail
- 1 Kaldra Compleat
- 1 Lightning Greaves
- 1 Loxodon Warhammer
- 1 Mask of Riddles
- 1 Moonsilver Spear
- 1 Obsidian Battle-Axe
- 1 Orzhov Signet
- 1 Ring of Evos Isle
- 1 Ring of Xathrid
- 1 Sol Ring
- 1 Sword of Feast and Famine
- 1 Sword of Vengeance
- 1 Sword of the Animist
- 1 Vorpal Sword
- 1 Wayfarer's Bauble
- 1 Whispersilk Cloak
Creatures (19)
- 1 Admonition Angel
- 1 Ardenn, Intrepid Archaeologist
- 1 Burnished Hart
- 1 Cosima, God of the Voyage // The Omenkeel
- 1 Danitha Capashen, Paragon
- 1 Deadeye Quartermaster
- 1 Dreamscape Artist
- 1 Emeria Shepherd
- 1 Herald of Leshrac
- 1 Kor Cartographer
- 1 Korlash, Heir to Blackblade
- 1 Ob Nixilis, the Fallen
- 1 Roil Elemental
- 1 Silent Arbiter
- 1 Solemn Simulacrum
- 1 Stonehewer Giant
- 1 Sun Titan
- 1 Verge Rangers
- 1 Walking Atlas
Lands (38)
- 1 Arena
- 1 Azorius Chancery
- 1 Bojuka Bog
- 1 Cathedral of War
- 1 Celestial Colonnade
- 1 Command Tower
- 1 Creeping Tar Pit
- 1 Deserted Beach
- 1 Dimir Aqueduct
- 1 Field of the Dead
- 1 Flooded Strand
- 1 Godless Shrine
- 3 Island
- 1 Marsh Flats
- 1 Myriad Landscape
- 1 Obscura Storefront
- 1 Opal Palace
- 6 Plains
- 1 Polluted Delta
- 1 Raffine's Tower
- 1 Rogue's Passage
- 1 Sejiri Refuge
- 1 Shambling Vent
- 1 Sunken Hollow
- 5 Swamp
- 1 Temple of Enlightenment
- 1 Watery Grave
Planeswalkers (3)
Instants (4)
Enchantments (2)
The Shadow Slayer
How would you build Dakkon Blackblade
That wraps up our first installment of Legends Legends! This ongoing series will dive into each of the original 60 legendary creatures from 1994's Legends set. Check back next time for more vintage Magic: The Gathering scoops!