$50 Iraxxa Deck Tech For EDH and PDH

Iraxxa, Empress of Mars | Illustrated by Borja Pindado
Hello everyone, and welcome to a special installment of BathroomBrews! In the spirit of giving, I wanted to gift you lovely nerds not one, but two deck techs for the commander I most wanted to build in 2023: Iraxxa, Empress of Mars
If you're curious about PDH and want to learn more, check out 10 underrated PDH commanders, Alejandro Fuentes' articles, and PDH Home Base for all the rules and ban list.
As always, you can find each deck at the bottom of the article. So without further ado, let's get into it!
Look Ma, No Hands!
The gameplan for this deck is straightforward: we want to cast as many cards as possible from anywhere but our hand. We don't care if it's from exile, the graveyard, or our library. I counted a total of nine mechanics that allow us to cast spells from not our hand:
- Adventures
- Cascade
- Discover
- Escape
- Flashback
- Foretell
- Impulse (Okay, this technically isn't a named mechanic, but most of us know what impulse draw is.)
- Rebound
- Suspend
Cascading Into a Discovery
Of these nine, cascade and discover are the best. Cascade lets us cheat on the mana cost of cards by casting them for free. Discover does the same thing as cascade, except if we don't cast the card we can put it into our hand. Unsurprisingly, there aren't a ton of cheap cascade and discover commons for the PDH deck, with only five cards in total. And of those five, only two of them see play in the EDH version of the deck: Boarding Party
The EDH version has a total of ten cascade and discover cards. However, of the ten, three stand above the rest with the value they provide. Throes of Chaos
Call Forth the Tempest
Telling the Future
Foretell was first introduced in Kaldheim and reminds me a bit of morphs. You can pay two mana to foretell a card by putting it in exile, then paying less mana for it later. This is great because we're casting the spell from exile and opponents can't interact with facedown cards in that zone.
In the PDH deck I included all of the common red and colorless foretell cards. There's Demon Bolt
For the EDH deck, we cut Dwarven Reinforcements
Quick rules note, if you copy a cascade spell with Dual Strike, such as Throes of Chaos
Flashing it Back
Unsurprisingly, flashback has one of the deepest card pools since the mechanic is now 22 years old. Unlike the other mechanics on this list, the flashback cost of a card is generally more expensive than its normal casting cost. The most notable example of this would be Faithless Looting
Some flashback cards care if they're cast from the graveyard, such as Ignite the Future
Don't Be Impulsive
The last mechanic is impulse draw. This isn't a named mechanic like the others mentioned before, but a nickname that comes from the card Act on Impulse
The biggest difference between the EDH and PDH impulse draw packages is the repeatability. This isn't a bad thing, just something to keep in mind.
PDH vs. EDH
Because of PDH's smaller card pool, there are some mechanics I included in that version that I didn't need to in the EDH version of the deck: rebound and suspend. Okay, I do have one rebound card, but it also has cascade, so it doesn't count. The rebound cards are Faithless Salvaging
Alien Invasion
There are two primary win conditions with this deck: combat and burn. I'm not going to go into details on how to win with combat: just turn those creatures sideways and smash in. The easier way to win, or to get chip damage in, is by using Impact Tremors
If you want to make the deck stronger, you could add more storm cards, such as Grapeshot
Upgrades (EDH Deck Only)
If you want to spend a bit more on the deck, there are some easy upgrades I'd suggest. First would be Underworld Breach
The next upgrade is Jeska's Will
Here are the decks:
Aliens In EDH?! - $50 Iraxxa
View on ArchidektCommander (1)
Enchantments (6)
Artifacts (10)
Creatures (17)
- 1 Aurora Phoenix
- 1 Boarding Party
- 1 Caves of Chaos Adventurer
- 1 Chaos Channeler
- 1 Dark-Dweller Oracle
- 1 Geological Appraiser
- 1 Iron Myr
- 1 Laelia, the Blade Reforged
- 1 Memory Worm
- 1 Ornithopter of Paradise
- 1 Palladium Myr
- 1 Scorn Effigy
- 1 Solemn Simulacrum
- 1 Trumpeting Carnosaur
- 1 Urabrask, Heretic Praetor
- 1 Wild-Magic Sorcerer
- 1 Witty Roastmaster
Instants (8)
Sorceries (18)
- 1 Blasphemous Act
- 1 Call Forth the Tempest
- 1 Dance with Calamity
- 1 Faithless Looting
- 1 Hit the Mother Lode
- 1 Ignite the Future
- 1 Impending Flux
- 1 Inspired Tinkering
- 1 Into the Time Vortex
- 1 Isengard Unleashed
- 1 Let the Galaxy Burn
- 1 Light Up the Stage
- 1 Mizzix's Mastery
- 1 Reckless Impulse
- 1 Strike It Rich
- 1 Throes of Chaos
- 1 Vandalblast
- 1 Wrenn's Resolve
Planeswalkers (2)
Battles (1)
Lands (37)
Aliens In PDH?!
View on ArchidektCommander (1)
Sorceries (13)
Instants (15)
Creatures (20)
- 1 Bellowing Bruiser // Beat a Path
- 1 Boarding Party
- 1 Dark-Dweller Oracle
- 1 Fang Dragon // Forktail Sweep
- 1 Gargadon
- 1 Goblin Bushwhacker
- 1 Goblin Researcher
- 1 Grabby Giant // That's Mine
- 1 Keldon Halberdier
- 1 Maelstrom Colossus
- 1 Merchant of the Vale // Haggle
- 1 Minecart Daredevil // Ride the Rails
- 1 Ornithopter of Paradise
- 1 Ratcatcher Trainee // Pest Problem
- 1 Rimrock Knight // Boulder Rush
- 1 Scorn Effigy
- 1 Tuskeri Firewalker
- 1 Warehouse Thief
- 1 Witty Roastmaster
- 1 Young Red Dragon // Bathe in Gold
Enchantments (4)
Lands (37)
So, what do you think of mono-red Aliens? Do you think Iraxxa is too slow as a commander or simply overlooked? Are you going to give PDH a try? I'd love to hear your feedback in the comments below or over on Twitter at BathroomMTG.