Hidden Strings - Coveted Jewel

(Coveted Jewel | Art by Jason A. Engle)
Elite Vanguard... ATTACK!
Hello everyone, and welcome to Hidden Strings, the series where we build decks that can run any card as their commander without the need for a Rule Zero conversation.
In this third installment, we're doubling down on powerful artifacts:
Of all the things specifically designed for multiplayer environments, cards like Coveted Jewel
It doesn't end there, though. Alongside strategical and political subgames, Coveted Jewel
The Deck
As is customary for this series, the first step in putting together our decklist is to choose the face commander that we intend to send on Jewel
Second Fiddle
So, confession time: the idea for this deck actually came to me as the unexpected result of a different experiment.
A couple years back, I was determined to prove that, even with the relatively few tools at its disposal, mono-white could still out-draw and out-ramp any number of Simic opponents without having to resort to infinite combos. The deck I ended up concocting was a monstrous creation led by Oswald Fiddlebender
While that could be labelled as a success, I couldn't help but notice how the first steps of the process always involved searching up Coveted Jewel
Five-Finger Discount
Pulling Coveted Jewel
Norn's Annex
Four-Star Generals
Running a lot of five-drops is the most obvious way to guarantee that we always hit one to feed to Oswald
In much the same vein as the previous section, Frogmite
Untapped Potential
Saying we should be okay with activating Oswald
Veteran's Reflexes
Don't Blink! (Flicker Instead!)
Once the Jewel
The most obvious ways to break a mana rock that also draws cards upon entering the battlefield are flickering and blinking. While both mechanics work, the former is definitely the most effective, as it allows to chain multiple spells on a single turn. The same effect can be obtained by copying the Jewel
You Shall Not Pass!
Shaping our gameplan around Coveted Jewel
Preemptively blowing up the board is the most drastic of such measures, but probably the most effective, so we should definitely put a high premium on any card that is able to do that on the cheap. Formidable blockers
Playing Opponents Like Fiddles
There will be times when the safeguards we just mentioned won't be enough to stop all of our opponents from trying to steal our Precious
Besides, there will always be that one player who's having mana troubles or just had a slow start, and helping them get up to speed can be a good way to gain an effective ally. Choosing the right time to pick a fight will then be crucial to our success, as will be our ability to manipulate our weakest opponents into devoting some of their resources to protecting us in exchange for a shiny piece of the pie
Kintsugi
Despite being very powerful, Coveted Jewel
Refurbish
Giant Robot... ATTACK!
Having access to lots of mana and card draw is great, but ultimately only matters if it's channeled in an attempt to win the game. In fact, our deck is not really equipped with the tools to stop our opponents' plans for very long (if at all), so once we approach archenemy territory we better find a way to close out the game quickly. For the budget-friendly and lower power version of this deck, cheating out big beaters seemed like a fine way to do so.
Graaz
Covering the (Non)Basics
Most of our pieces of interaction were chosen so that, depending on the situation, they could also act as enhancers for our own strategy. As a consequence, most of them have already been mentioned throughout the article. Dispatch and Dispense Justice round up this category together with Patrician's Scorn, a very underrated card that I play in almost any white deck that doesn't plan on resolving enchantments of its own.
As for early acceleration, we're going to play a big chunk of the two-mana pieces available, whether they are rocks that come into play untapped or dorks that synergize with our untap spells, with Planar Atlas and Helm of Awakening being the only exceptions.
Finally, nothing too crazy is going on in the nonbasic department: a couple staples for artifact decks, two lands that can be cycled away after our engine goes online, and a few utility lands that have basically no drawbacks in a deck that is mostly colorless.
My Precious
View on ArchidektCommander (1)
Creatures (24)
- 1 Angel of the Ruins
- 1 Bronze Guardian
- 1 Clone Shell
- 1 Dross Scorpion
- 1 Flickerwisp
- 1 Forbidding Spirit
- 1 Frogmite
- 1 Glimmerpoint Stag
- 1 Gold Myr
- 1 Graaz, Unstoppable Juggernaut
- 1 Guardian of Ghirapur
- 1 Hedron Crawler
- 1 Ironsoul Enforcer
- 1 Manakin
- 1 Millikin
- 1 Myr Battlesphere
- 1 Myr Convert
- 1 Ornithopter of Paradise
- 1 Palace Guard
- 1 Rescuer Chwinga
- 1 Shepherd of the Flock // Usher to Safety
- 1 Staunch Throneguard
- 1 Treasure Keeper
- 1 Wall of Glare
Lands (34)
Sorceries (4)
Artifacts (21)
- 1 Arcane Signet
- 1 Coveted Jewel
- 1 Everflowing Chalice
- 1 Fellwar Stone
- 1 Fractured Powerstone
- 1 Gilded Lotus
- 1 Hedron Archive
- 1 Helm of Awakening
- 1 Khalni Gem
- 1 Liquimetal Torque
- 1 Manifold Key
- 1 Meteorite
- 1 Mind Stone
- 1 Nettlecyst
- 1 Norn's Annex
- 1 Planar Atlas
- 1 Prismatic Lens
- 1 Sarevok's Tome
- 1 Sculpting Steel
- 1 Stonespeaker Crystal
- 1 Synod Sanctum
Enchantments (2)
Potential Upgrades
At the time of writing, low prices for this list put it below the $35 mark, making this deck the cheapest we've built so far!
$2-5
The Top 10 for this price range is pretty stacked, so much so that I was having a really hard time ranking all the cards.
Most of these are just improved versions of the ones we already run, so finding basic replacements for them should be pretty easy. As for the remaining few, Approach of the Second Sun stands out as the perfect win condition for a deck that wants to draw cards and wipe the board, while Brought Back will always feel like the best card to cast after having sacrificed a couple big artifacts to Oswald's ability.
$5+
A lot of familiar faces tend to show up in the higher price range, and this Top 10 makes no exception.
Phasing out the Jewel is the perfect way of not having to pass it around, and being able to do so for the convenient cost of three mana is just icing on the cake. Chromatic Orrery is probably the second most powerful artifact that we can cheat out without breaking much of a sweat (and if we're planning on doing so, Razor Golem should also find its way into our deck). Lastly, even drawing chunks of three cards for multiple times a turn won't prevent us from occasionally hitting a streak of lands or useless mana rocks, and that's something Scroll Rack can easily help us with.
Final Parting
And there you have it! A well-oiled (and very Precious) Oswald build that will make even the Simic-est of Simic players take note of our ramp and card-draw power.
Do you love it? Do you hate it? Let me know in the comments! And while you're at it, feel free to leave a suggestion for a card you'd want to see as a hidden commander: I'm always up for a deckbuilding challenge.
Until next time!