Retrospective Reviews: Commander 2018

Retrospective Reviews: Commander 2018
There's no time like the present to dig up the past: it's time for another Retrospective Review! This week's article is about Commander 2018. By this point, the Commander product line had fallen into a solid groove, and most major experimenting had concluded. There's no major mechanical upheaval that happens here... except for pricing. Commander 2018 would bump up to a new MSRP: $39.99. There was controversy over this, as the price had stayed at $34.99 since Commander 2014, and many players felt like the product compared unfavorably to years past.
But is that true?
Let's dig in and find out!
Commander 2018 Overview
Commander 2018 was during an upswing in my life where I was stable enough to buy the full set. I still have three of them intact! I've played them on and off, slowly tweaking and retooling them with the face commanders still leading the charge.
They continued the biodome approach, where each deck had a few cards clearly there for the purposes of interacting with the other decks (hi, Enchanter's Bane
With no major shift in the formula or experimental new mechanic, there's not much else to talk about here, so let's jump into the decks!
Exquisite Invention
The first deck would choose artifacts as the theme! This little ditty, an Izzet piece, would be the only two-color deck of the lot, and the face commander was Saheeli, the Gifted
There were two back-up commanders here: Brudiclad, Telchor Engineer
What did the deck do for the theme?
It's hard to envision it now, but red wasn't always an artifact-adjacent color. It was good at smashing artifacts, sure, but red didn't do too well at putting them back together. Esper was the artifact color combination!
Then Magic Origins came out and introduced us to Kaladesh in the Izzet Thopters archetype. Kaladesh proper came along and brought with it more and more red-based artifact goodies! However, Saheeli Rai
How desirable are the cards?
Value Cards:
- Saheeli, the Gifted
- Loyal Drake
- Treasure Nabber
- Varchild, Betrayer of Kjeldor
- Ancient Stone Idol
- Saheeli's Directive
- Blasphemous Act
- Retrofitter Foundry
- Endless Atlas
- Unwinding Clock
- Blinkmoth Urn
- Forge of Heroes
- Great Furnace
The deck has solid value (about $60 total), thanks mostly to Retrofitter Foundry
High Utility, Low Price
- Loyal Apprentice
- Duplicant
- Myr Battlesphere
- Chaos Warp
- Thirst for Knowledge
- Aether Gale
- Echo Storm
- Izzet Signet
- Mind Stone
- Swiftfoot Boots
- Mimic Vat
- Etherium Sculptor
- Worn Powerstone
- Hedron Archive
- Prismatic Lens
Yeah, Etherium Sculptor
In total, thirty cards worth keeping around if the deck doesn't work out. Not bad!
What kind of legacy does it have?
Saheeli, the Gifted
The deck itself strayed towards being a little too safe, and I'd actually argue that while Brudiclad was good for the game, he was wrong for this deck (it needed another strong design centering an artifact strategy).
There's no doubt the deck has its fans, but there isn't a strong legacy here.
Nature's Vengeance
The Jund deck in the biodome would go for lands as a theme. Its face commander would be Lord Windgrace
Well, the deck itself.
While rummaging through this list, there is an interesting backdrop to the discussion. A "lands" deck has had a specific meaning to many players, and while it can overlap with themes like Landfall or ramp, it is different. For most players, a "lands" deck is about recurring value lands from the graveyard and doing some degree of combo-y shenanigans. This was a ramp deck. The muddled expectations made for a rocky reception on release.
The other commanders leading this deck were Gyrus, Waker of Corpses
Let's get into the deck itself!
What did the deck do for the theme?
Well, I'll be honest: not a lot. Lord Windgrace
Even the new cards you could say embody the theme properly, Nesting Dragon
How desirable are the cards?
Value Cards:
- Lord Windgrace
- Turntimber Sower
- Xantcha, Sleeper Agent
- Crash of Rhino Beetles
- Nesting Dragon
- Thantis, the Warweaver
- Avenger of Zendikar
- Fury Storm
- Forge of Heroes
Xantcha used to be ten bucks, but a single printing on The List dropped her to ten, and she would have been the most expensive card from the deck at the time. Now the honor goes to Nesting Dragon
High Utility, Low Price
- Loyal Apprentice
- Sakura-Tribe Elder
- Farhaven Elf
- Yavimaya Elder
- Loyal Guardian
- Rampaging Baloths
- Explore
- Grapple with the Past
- Grisly Salvage
- Stitch Together
- Putrefy
- Chain Reaction
- Decimate
- Explosive Vegetation
- Loyal Subordinate
- Acidic Slime
- Whiptongue Hydra
- Windgrace's Judgment
- Khalni Heart Expedition
- Deathreap Ritual
I might be over-rating Windgrace's Judgment
What kind of legacy does it have?
Due to the miscommunication about the deck's actual theme, Wizards of the Coast learned a valuable lesson about messaging. There were also lessons learned about what kinds of cards ought to be in these precons, as well as the purpose of back-up commanders. Thantis, the Warweaver
Thantis has since climbed up to the number 9 amongst her Jund colleagues. Gyrus, Waker of Corpses
Despite the pitfalls of the deck, Lord Windgrace has taken a firm spot in the format and one much enjoyed as the number 3 Jund commander. Even after the printing of Omnath, Locus of Creation
Adaptive Enchantments
The Bant deck in biodome focused is on enchantments! One of my friends had been playing a deck they called "Bant-chantments" since 2013, when they swapped out Derevi for Rafiq of the Many
We got Estrid, the Masked
What did the deck do for the theme?
People played enchantment decks back before 2018, of course, but the options were slim. You played Zur the Enchanter
Tuvasa finally provided a genuine home for all the classic enchantress players. Estrid crafted a unique ramp deck with the option to enchant lands and speed up mana production, which was an altogether clever deck. Kestia allowed for Theros's enchantment creatures to have a real home after almost five years without anything of the sort.
Enchantment decks had the pieces, but it wouldn't be until this set that they had commander options that really clicked.
How desirable are the cards?
Value Cards:
- Estrid, the Masked
- Tuvasa the Sunlit
- Herald of the Pantheon
- Loyal Drake
- Ravenous Slime
- Eidolon of Blossoms
- Hydra Omnivore
- Nylea's Colossus
- Estrid's Invocation
- Myth Unbound
- Bear Umbra
- Forge of Heroes
Half of the twelve cards here are intrinsically tied into the enchantments theme, which is less popular than artifacts but still a solid theme. The total value in these twelve cards is about $60, which had been kind of standard up until the two titantic years of 2016 and 2017. The heavy hitters here are Estrid's Invocation
High Utility, Low Price
- Cold-Eyed Selkie
- Reclamation Sage
- Enchantress's Presence
- Loyal Guardian
- Archetype of Imagination
- Martial Coup
- Bant Charm
- Creeping Renaissance
- Winds of Rath
- Wild Growth
- Fertile Ground
Even if you're not an enchantment deck, this deck has a nice package of land auras that can ramp you. If you've got any untapping synergies or just hate shuffling ten times a game, then Wild Growth
Altogether, there's 25 cards in the deck worth trading or keeping sleeved for other ventures.
What kind of legacy does it have?
All three commanders are in the top 20 on the Bant page, although none of them are in the top 100 oveall, I still think they're a great first step. I will admit that I personally think the deck invested a little too heavily in the Auras side of enchantments rather than the base card type. Enchantments still need a lot, but this deck had a positive impact in the long run.
Subjective Reality
The Esper deck pivots away from the "theme" of permanent types into library manipulation. This deck, more than the others, makes me wonder if the designers were simply going for resonant planeswalker designs and fell backwards into the type-theme thing they tried for. The primary theme of the deck would be top-deck or Miracles, with a blink sub-theme arising because of the cool tricks one could pull off by blinking creatures you Manifested.
The leader of the deck would be Aminatou, the Fateshifter
With an understanding of the premise, let's get into the deck!
What did the deck do for the theme?
As for the primary theme, topdeck manipulation, this deck put it on the map. Yennett, Cryptic Sovereign
Aminatou, the Fateshifter
To summarize, the commmanders and deck really pulled together the themes and solidified them going forward.
How desirable are the cards?
Value Cards:
- Aminatou, the Fateshifter
- Yuriko, the Tiger's Shadow
- Sower of Discord
- Ponder
- Aminatou's Augury
- Forge of Heroes
Sower of Discord
High Utility, Low Price
- Mulldrifter
- Phyrexian Delver
- Brainstorm
- Crib Swap
- Esper Charm
- Mortify
- Return to Dust
- Utter End
- Devastation Tide
- Azorius Signet
- Dimir Signet
- Orzhov Signet
- Mind Stone
Who doesn't love Mulldrifter
What kind of legacy does it have?
I could talk a bit more about the effect that Aminatou, the Fateshifter
The real legacy of the deck is in Yuriko, the Tiger's Shadow
This deck did a great thing in enabling top-deck the way it did, giving us unique commanders that are well-loved in various ways, and it even provided a few quirky new cards that have homes in several different places. I think this is the most interesting of the decks, to be honest, and it would have a purely positive legacy if not for Yuriko.
I have been relatively fortunate in my time and have not bumped up again Yuriko that often. I nearly built her but never got around to it and ultimately shelved the pieces. I've seen a few games and she seems extra frustrating, but I can also see the desire to put together a genuinely hard-hitting commander for such an under-represented creature type.
Ultimately, I still think the deck has had a positive impact and that Yuriko isn't the worst for the format. Cheating the command tax is something I hope we never see again, but a commander who actually wants to get into the red zone is probably the best place for it.
Conclusion
I do really love these decks, but from a weird nostalgic point of view. It was in 2013 that I was introduced to the format, but in 2018 I really developed a love for the preconstructed decks by analyzing these. The conversation stoked up around them made me reflect on the choices that had been made in the past and at the time. People were genuinely upset at the Windgrace deck, and I do understand why now. At the time, though, I could only recall my experiences with the 2013 deck and shrug, but that wasn't correct. The pre-constructed decks had genuinely increased in quality over time.
These decks were fairly straightforward to a fault and were honestly lacking in terms of valuable reprints. They played well enough in the biodome, and they all had cool upgrade paths, but there were problems with them. These decks weren't as bad as people initially said, but they weren't as good as they really should have been. I appreciate these decks as a learning experience, but they don't hold up to modern scrutiny. People certainly had a right to be upset at this release after the 2016 and 2017 releases.
That's just my opinion; what do you think?
Join me next time for the final week of the Commander Retrospectives: Commmander 2019!