The Best Commander Cards From... Arabian Nights!

City of Brass by Mark Tedin
Welcome back to The Best Commander Cards From..., a series focusing on the most powerful Commander cards printed throughout Magic: the Gathering's thirty-year history. With tens of thousands of cards printed since 1993, we'll be looking at cards from a specific set every two weeks. Of note, this only applies to Standard expansion sets, like Arabian Nights or M15. This means that Commander-themed sets, Masters sets, Un- sets, and other premium sets are off the table. I'm doing this to cut down on the number of sets that are either fully illegal in Commander or intentionally designed to be powerful enough for Commander play. You wouldn't be surprised if a preconstructed deck contains a Commander staple, but you might be shocked by what comes out of Mercadian Masques.
Arabian Nights
Today we're looking at the best Commander cards from Arabian Nights, the very first official expansion set ever released for Magic: the Gathering. Arabian Nights was released only sixteen days after Unlimited Edition, in the middle of December of 1993. These booster packs contained only eight cards, including six common and two uncommon cards. Booster boxes included sixty packs, which is pretty wild by today's standards. Rather comedically, there were a few issues during production that made it to the final product. First, the decision to include basic lands in packs was overturned at the eleventh hour, causing the entire set to only contain copies of basic Mountain
Breaking New Ground
Originally, Arabian Nights was designed to be a standalone set. First, the card back was slated to be completely different from Alpha's, although that decision was later changed. Additionally, the setting was decidedly more well defined. The set's plane of Rabiah, along with most of the set's cards, were inspired by the novel The Book of One Thousand and One Nights. As a result, this set is filled with iconic and flavorful cards from top to bottom. While Unlimited Edition contained more than 300 cards, only 78 cards would be in Arabian Nights, which means they had to cover a lot of ground very quickly. Fortunately, there's still plenty of strong cards. Speaking of, let's jump right in.
City of Brass
Until the printing of Mana Confluence
Ali from Cairo
Many, many years before Platinum Angel
Oubliette
If you're in the market for Constellation triggers, extra Devotion for your Gray Merchant of Asphodel
Bazaar of Baghdad
Although this is one of the most powerful lands ever printed, it struggles to really find many homes in EDH. It can make the cut in a handful of hyper-competitive Storm-style decks looking to fill their 'yard, but most decks aren't interested in the card/mana disadvantage that's inherent to it. Of course, it's also wildly expensive, which holds it back from seeing additional play even further. To many, the juice isn't really worth the squeeze. Still, it's so powerful that it maintains a spot on the Legacy banned list, and it works wonders in certain decks looking to draw extra cards or fill their graveyard. (Hint: The Gitrog Monster
Sorceress Queen
This interesting spin on Royal Assassin
Library of Alexandria - Banned
The fabled Library of Alexandria
Old Man of the Sea
Another card held back by its pricetag, this creature lives on in spirit thanks to cards like Rubinia Soulsinger
Drop of Honey
There are a lot of questions that are worth asking about this card. Why is it one mana? Why does it destroy creatures? Is green really the color it belongs in? I don't have the answers to these questions, but I do know a few things. Since it's only been printed once, the price is sky high. It's legal in the format, and will always destroy at least one creature if one is present. The Abyss is one of the few cards with a comparable effect, and it's in a much more appropriate color.
Guardian Beast
Although it would be succeeded by cards like Padeem, Consul of Innovation, you can't deny the raw power of this card in certain decks. Like so many other cards we've seen today, Guardian Beast has not been reprinted, and has a price to match. However, if you're in an artifact-focused black EDH deck, few cards rival this one.
Shahrazad - Banned
This card kind of speaks for itself. For two mana you force the table to play a subgame with very strange stakes. Putting aside the implications of pushing all your cards to the side to make room for an entire new game, there's a lot of room for this card to create incredibly long games of Magic. Since it doesn't exile itself, you can copy it from the graveyard or return it to your hand pretty easily. If you thought games of EDH were too long before, this certainly wouldn't make the problem any better. This isn't just banned in EDH, by the way. It's banned in every major format, and if you somehow get a pod of players to draft Arabian Nights, I would hope you'd ban it there too.
Honorable Mentions
There's a number of cards that were at one point quite strong, that inspired the designs of other cards in the future, or are iconic cards from a classic set. Sindbad would eventually inspire Merfolk Looter. Serendib Efreet and Juzám Djinn were once some of the strongest creatures one could play. Desert Twister was the first truly unconditional removal spell. Ifh-Bíff Efreet would be succeeded by Squallmonger, and in a preconstructed EDH product, no less! Cuombajj Witches would go on to become a Pauper format staple, and was even reprinted in Commander Legends. Aladdin is the first of many creatures that allow you to steal artifacts. If you have any favorites that I may have overlooked, feel free to drop them in the comments.
Dandân
Not actually a Commander-relevant card, but worth an honorable mention because this innocuous blue creature is responsible for inspiring an entire format, known as Forgetful Fish. You can read more about it right here.
That's All, Folks
Arabian Nights is bursting at the seams with flavor, and will always be one of the most experimental and unique sets in the game's rich history. Somehow, with less than 100 cards in the set, there's a lot to discover. Many cards were designed purely with flavor in mind and are overtly unbalanced when compared to today's design standards. I hope you learned something new about some of these cards, and I hope you'll tune in again. After all, there's dozens of sets between Arabian Nights and the present day. I'm Luka "Robot" Sharaska, and I'll catch you next time.