Retrospective Reviews: Commander 2016

Thrasios, Triton Hero by Josu Hernaiz
Retrospective Reviews: Commander 2016
No time like the present to look at the past: it's time for Retrospective Reviews. In this installment, we're pivoting away from the previous formula. Commander 2016 would be the last of the early Commander releases to feature a full set of five decks, but it would be the first to have a genuinely cohesive gameplan mapped out in the decklist, albeit one that leans towards a Good Stuff Value Town. After poring over the lists again and again, there are cards that are open-ended, but none of the decks have a cluster or package that is clearly designed to be a seed for a different commander deck entirely. There's no longer a need for the question "is there a cohesive gameplan?" in the second era of Commander decks.
"What do you mean second era?" I don't have room here to go into detail, so here's the quick blurb: 2011-2015 represented the first full era of preconstructed Commander decks, while 2016-2019 represented the second era. Era 1 is characterized by decks being composed of deckbuilding options, while Era 2 has more cohesive builds. One day, I might be able to articulate this train of thought in a full article, but not today! Let's get into the main product.
Commander 2016 Overview
Not to get ahead of myself, but Commander 2016 genuinely changed the game.
Longtime players of the format had been asking for a four-color commander, as that would be the only way to build four-color decks. The Chromatic Challenge, a deckbuilding exercise in which the person creates a deck for each color combination, had been around for a few years by that point but couldn't be completed until November of 2016. The hardest challenge of four-color was making a design that felt like it was supposed to be missing a color and wasn't simply a splashy five-color card with one color trimmed off. Commander 2016 promised to finally deliver.
Commander 2016 started the trend of having three brand-new commanders which could lead the deck in question, as opposed to one reprint. This was a necessity, as the decks liked to have three options but no four-color legendary creatures had been printed before. The difficulty of making a four-color commander compelled the design team to get creative. Instead of making three four-color commanders, they came up with the Partner mechanic, which allowed players to run two commanders and combine their color identity. All the Partners in Commander 2016 would be two-color, with five allied color Partners and ten many enemy color Partners. Having two enemy color options made sure the deck could have three distinct commander options to lead it. This was a neat way to also bolster the number of enemy color and wedge color commander options.
There are dozens of articles talking about the problems of Partner. I acknowledge those problems, but ultimately my position is: cool idea with misjudged rate (Backgrounds are superior).
Now, let's jump into the individual decks!
Entropic Uprising
Our first entry is the UBRG/Glint-Eye/Whiteless color set. Entropic Uprising would feature Yidris, Maelstrom Wielder
What's the gameplan?
All signs point to BigSpells.deck! The face commander provides Cascade to any spell you cast from hand, which naturally goes best with bigger spells. Vial Smasher the Fierce
There's a flavorful crack at a chaos theme, with wheels and weird cards, but it's an altogether value-oriented deck. There's the echoes of Grixis control bonded to a Sultai graveyard deck.
How desirable are the cards?
Value Cards:
- Thrasios, Triton Hero
- Vial Smasher the Fierce
- Kydele, Chosen of Kruphix
- Nath of the Gilt-Leaf
- Runehorn Hellkite
- Wheel of Fate
- Chain of Vapor
- Windfall
- Evacuation
- Reforge the Soul
- Cruel Entertainment
- Chromatic Lantern
- Whispersilk Cloak
- Waste Not
- Burgeoning
- Reliquary Tower
- Yidris, Maelstrom Wielder
The deck offered over $100 in value, thanks largely to two of the Partners, although that sneaky little Burgeoning
High Utility, Low Price
- Coiling Oracle
- Wall of Blossoms
- Rakdos Charm
- Chaos Warp
- Decimate
- Devastation Tide
- Treasure Cruise
- In Garruk's Wake
- Fellwar Stone
- Rakdos Signet
- Simic Signet
- In Garruk's Wake
As always, there's the Sol Ring
What kind of legacy does it have?
Yidris, Maelstrom Wielder
Counting the number of decks for a given Partner is... tricky, for obvious reasons, but it's fairly evident that Kydele, Chosen of Kruphix
Vial Smasher the Fierce
This commander is practically synonymous with cEDH. He went where I could not follow. Thrasios's legacy cannot be understated. Gavin Verhey literally went into Commander Legends with the mindset "don't make another Thrasios". A titanic legacy, but a regrettable one.
Open Hostility
Our second entry is the WBRG/Dune-Brood/Nonblue deck, Open Hostility. By opposing the blue ideals of taking one's time and thinking things through, this deck pushes into pure aggro town! Saskia the Unyielding
What's the deck theme?
As opposed to the nebulous "chaos" from the first deck, this one is straightforward: combat, baby. Use a bunch of mana dorks to accelerate and fix mana, get a big board up, then drop Saskia to really hurt everyone. There's even a nifty Sunforger
How desirable are the cards?
Value Cards:
- Saskia the Unyielding
- Tymna the Weaver
- Iroas, God of Victory
- Tana, the Bloodsower
- Mycoloth
- Ravos, Soultender
- Stonehoof Chieftain
- Divergent Transformations
- Skullclamp
- Conqueror's Flail
- Lightning Greaves
- Blind Obedience
- Beastmaster Ascension
- Everlasting Torment
- Breath of Fury
- Dragonskull Summit
- Grand Coliseum
- Rootbound Crag
- Sunpetal Grove
I'll take this moment to note how good the mana-fixing was in these decks. Commander preconstructed decks have been notorious for having far too many taplands once they go above two colors. The decks here had checklands! Sweet picks.
Value-packed deck, with $140 spread across these 19 cards. A lot of that is concentrated in the four commanders (about $55), especially Tymna ($36), for obvious reasons. Iroas is a beating in any aggro deck and deserves the $15 price tag, even after multiple reprints. Stonehoof Chieftain
High Utility, Low Price
- Sakura-Tribe Elder
- Dauntless Escort
- Mirror Entity
- Thelonite Hermit
- Thunderfoot Baloth
- Primeval Protector
- Artifact Mutation
- Aura Mutation
- Boros Charm
- Farseek
- Terminate
- Rampant Growth
- Abzan Charm
- Utter End
- Shamanic Revelation
- Sylvan Reclamation
- Grave Upheaval
- Naya Charm
I honestly think the Sunforger
This deck, with Sol Ring
What kind of legacy does it have?
I'm trying to remain objective here, but Saskia the Unyielding
The blind cleric in the room is Tymna the Weaver
She unfortunately muddies the water of an otherwise fascinating deck. Another massive legacy riddled with caveats.
Stalwart Unity
For the third entry, we have the WURG/Ink-Treader/Nonblack deck, Stalwart Unity! This deck seeks to make itself distinct by focusing on the opposite of black's sacrificial selfishness: group hug! Kynaios and Tiro of Meletis
If they don't do the trick, then Sidar Kondo of Jamuraa
What's the deck theme?
Group hug has a core idea of giving your opponents resources and trying to push them to use those resources on each other instead of you. It has difficulty closing out a game by itself and intentionally durdles. This certainly runs that way. It has three Propaganda
I once used Keening Stone
How desirable are the cards?
Value Cards:
- Kynaios and Tiro of Meletis
- Edric, Spymaster of Trest
- Sidar Kondo of Jamuraa
- Kraum, Ludevic's Opus
- Blazing Archon
- Collective Voyage
- Minds Aglow
- Swan Song
- Benefactor's Draught
- Tempt with Discovery
- Wave of Reckoning
- Blasphemous Act
- Temple Bell
- Venser's Journal
- Oath of Druids
- Ghostly Prison
- Propaganda
- Sphere of Safety
- Lurking Predators
- Homeward Path
- Forbidden Orchard
- Arcane Denial
Another big money deck, with $129 packed in after all this time. The face commander is the only of its commanders to go over $10, though I'd expect Kraum, Ludevic's Opus
High Utility, Low Price
- Veteran Explorer
- Chasm Skulker
- Hushwing Gryff
- Windborn Muse
- Progenitor Mimic
- Swords to Plowshares
- Beast Within
- Cultivate
- Kodama's Reach
- Sylvan Reclamation
- Seeds of Renewal
- Rites of Flourishing
- Empyrial Plate
I remember a few of these being more in the value category, but they were reprinted enough times in the intervening years to drop, which is a great thing for the players!
Including our faithful standbys, we have a stunning 37 cards that can really up the ante on a new player's collection in one way or another.
What kind of legacy does it have?
I'm not going to ignore that this was the first obviously gay couple depicted on a Magic card, because that's a factor that can't be ignored. It means a lot, in so many different ways.
Kraum, Ludevic's Opus
I think Stalwart Unity managed to squeeze a pleasant legacy out of this complicated set. I can't bring myself to be angry with it.
Breed Lethality
If I were going purely for dramatic effect, I might have saved this one for last, but alas, WUBRG order it is! The WURG/Witch-Maw/Redless deck features the number one commander of all time: Atraxa, Praetors' Voice
To this end, it has the flying Managorger Hydra in Ishai, Ojutai Dragonspeaker
What's the deck theme?
This deck pulled most of the Abzan +1/+1 counters cards from Khans of Tarkir block (e.g., Abzan Falconer
I'll note here that there may not be a greater disparity in power level between the precon decklist and what ended up going out than Atraxa, Praetors' Voice
How desirable are the cards?
Value Cards:
- Atraxa, Praetors' Voice
- Reyhan, Last of the Abzan
- Crystalline Crawler
- Ishai, Ojutai Dragonspeaker
- Deepglow Skate
- Ikra Shidiqi, the Usurper
- Kalonian Hydra
- Cauldron of Souls
- Hardened Scales
- Brave the Sands
- Cathars' Crusade
- Underground River
So, of special note is that Atraxa, Praetors' Voice
Atraxa's reprint shouldn't have been the deciding factor, it was the deck itself. The +1/+1 counter theme doesn't have a fleet of cards which can command a high price tag, and most of the pricier options would actually come out long after 2016.
High Utility, Low Price
- Scavenging Ooze
- Forgotten Ancient
- Master Biomancer
- Juniper Order Ranger
- Reveillark
- Disdainful Stroke
- Inspiring Call
- Mortify
- Putrefy
- Ancient Excavation
- Sylvan Reclamation
- Merciless Eviction
- Treasure Cruise
- Fellwar Stone
- Golgari Signet
- Orzhov Signet
- Simic Signet
Farewell
What kind of legacy does it have?
Atraxa, Praetors' Voice
She's the number one commander, and that's a mixed legacy, but I think she's a net positive.
Invent Superiority
At last we come to the WUBR/Yore-Tiller/Greenless deck. In its struggle against the natural green, this deck went towards artifacts. The face commander is Breya, Etherium Shaper
Still in line with the artifact theme is Silas Renn, Seeker Adept
What's the deck theme?
There are only nine nonland cards in the entire deck that don't directly synergize with artifacts in some way, and even some of those are still in line with the deck's gameplan. Play artifacts, grind out value, beat someone with Golems, and then win somehow. The deck sneezes out wincons, a harsh contrast to poor Stalwart Unity.
How desirable are the cards?
Value Cards:
- Breya, Etherium Shaper
- Akiri, Line-Slinger
- Baleful Strix
- Armory Automaton
- Bruse Tarl, Boorish Herder
- Faerie Artisans
- Godo, Bandit Warlord
- Hellkite Tyrant
- Coastal Breach
- Skullclamp
- Blinkmoth Urn
- Curse of Vengeance
Basically all of these are incredibly solid cards with high utility somewhere, and then Curse of Vengeance
High Utility, Low Price
- Solemn Simulacrum
- Myr Battlesphere
- Parting Thoughts
- Ancient Excavation
- Grave Upheaval
- Open the Vaults
- Phyrexian Rebirth
- Everflowing Chalice
- Fellwar Stone
- Ichor Wellspring
- Mycosynth Wellspring
- Swiftfoot Boots
- Commander's Sphere
- Loxodon Warhammer
- Nevinyrral's Disk
- Trading Post
There's something interesting about the dip in viable "collector builders" with this and Breed Lethality. The theme may have been just narrow enough that widely used cards didn't make the cut as easy. Artifact decks aren't a dime-a-dozen; try a dime-a-gross, so none of the deck would go to waste. For a general collection, you're really only looking at 30 cards here that can be used for other decks.
What kind of legacy does it have?
Breya, Etherium Shaper
The Legacy of Commander 2016
The first of the Era 2 decks really represents a slow pivot: their themes are in place, but they're incredibly broad. This overly open-endedness is contentious; it means you can pick up most of these four-color commanders and do a lot of different themes. Unfortunately, the more powerful ones end up with such a reputation that trying a kind of janky Angel theme with Atraxa, Praetors' Voice
The Partners shine a poor light on this year's release, unfortunately, and one that won't dim anytime soon. I think Commander Legends proved that the Partner mechanic has a fun potential and that 2016 merely missed the mark (by a lot). I admit that I dig it because I'm a completionist, and I like that I can do a full Chromatic Challenge. There's always a bright side!
Join me next time as I bring up a similarly controversial release: Commander 2017... and the Eminence mechanic!