CUT #18: Mishra vs Urza vs Urza

Mishra, Tamer of Mak Fawa - Darren Tan
Urza, Powerstone Prodigy - Donato Giancola
Urza, Prince of Kroog - Joshua Raphael
The sound of explosions and shots ring through the air. Dust and dirt cake the fallen, and the thunder of a hundred or more footsteps continue to pound forward. Welcome to The Brothers' War, Magic's final Standard release of the year! This whole year has been jam packed with sets, Commander product, Secret Lairs, Universes Beyond, and more. Another fun fact is that this is the last CUT article (counting the finals) of 2022, which is pretty exciting.
Before we get to this week's deckbuilders, let's take a look back at CUT #17 finals and see who won!
Congratulations to Jared! Looks like Dina, Soul Steeper
Now onto the main show!
The challenges our deck builders had to face for this round were:
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Must use an "Urza" card or a "Mishra" card as your commander
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If you use Urza, you cannot include any card that mentions Mishra, and vise versa (Card name, flavour text, ability, etc)
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You must include at least 15 cards from BRO (The Brothers War main set, not the Commander set)
First up, we have The Minotaur Reviewer! You may recognize them by their Minotaur review articles on Reddit and right here on Commander's Herald! Let's see what they brought to this edition of CUT!
Mishra CUT
View on ArchidektCommander (1)
Enchantments (7)
Creatures (25)
- 1 Anrakyr the Traveller
- 1 Blightsteel Colossus
- 1 Cityscape Leveler
- 1 Cryptothrall
- 1 Darksteel Juggernaut
- 1 Duplicant
- 1 Gix, Yawgmoth Praetor
- 1 Goblin Welder
- 1 Imotekh the Stormlord
- 1 Maddening Imp
- 1 Magus of the Abyss
- 1 Metalwork Colossus
- 1 Meteor Golem
- 1 Misery's Shadow
- 1 Mishra, Claimed by Gix
- 1 Noxious Gearhulk
- 1 Opposition Agent
- 1 Phyrexian Dragon Engine
- 1 Phyrexian Fleshgorger
- 1 Phyrexian Obliterator
- 1 Razorlash Transmogrant
- 1 Scrap Trawler
- 1 Sheoldred, the Apocalypse
- 1 Solemn Simulacrum
- 1 Wandering Archaic
Artifacts (20)
- 1 Arcane Signet
- 1 Chaos Wand
- 1 Damping Sphere
- 1 Defense Grid
- 1 Ensnaring Bridge
- 1 Fellwar Stone
- 1 Forsaken Monument
- 1 Mana Web
- 1 Mirrorworks
- 1 Mycosynth Lattice
- 1 Mystic Forge
- 1 Portal to Phyrexia
- 1 Sculpting Steel
- 1 Smokestack
- 1 Sol Ring
- 1 Sphere of Resistance
- 1 Sundial of the Infinite
- 1 Thorn of Amethyst
- 1 Thran Dynamo
- 1 Torpor Orb
Instants (6)
Lands (37)
- 1 Blightstep Pathway
- 1 Blood Crypt
- 1 Bloodstained Mire
- 1 Buried Ruin
- 1 Command Tower
- 1 Demolition Field
- 1 Drossforge Bridge
- 1 Fabled Passage
- 1 Geothermal Bog
- 1 Graven Cairns
- 1 Great Furnace
- 1 Hall of Tagsin
- 1 Haunted Ridge
- 1 Inventors' Fair
- 1 Luxury Suite
- 8 Mountain
- 1 Prismatic Vista
- 1 Shadowblood Ridge
- 1 Spire of Industry
- 1 Sulfurous Springs
- 9 Swamp
- 1 Tomb Fortress
Planeswalkers (1)
Sorceries (3)
Hello everyone, The Minotaur Reviewer here to kick some tail, the old fashion way. You may know me for my Minotaur Set Reviews featured on Reddit and now here on Commander's Heald. I'm ready to prove I know more than just my Minotaur origins. When I was given the invitation to join this round of CUT, I was grinning ear to ear that it was a Mishra vs Urza challenge.
Now, Minotaurs typically come in the Rakdos variety, so there was no doubt in my mind to pick Mishra, but of the four new Mishra cards (and the old one from Time Spiral), it was Mishra, Tamer of Mak Fawa
What drew me most was his first ability to give all my permanents "Ward - Sacrifice a permanent". I know in Commander there are a lot of targeted effects, so Mishra adds a level of protection we don't normally see. Now if our opponents want to remove our stuff, they better be willing to pay a bloody price.
Then we come to his second ability, giving all our artifacts a cheap Unearth cost. This is exciting, because now cards never meant for easy recursion can come back for serious damage. Or at the very least it helps get around cards with already steep Unearth costs.
With these two deck archetypes, I decided the only logical direction would be to build a Stax-based deck utilizing Mishra's ward ability to protect our artifacts, then bring back the artifacts with the Unearth ability if they are removed by our opponents. At the same time, I had to further utilize the Unearth side of Mishra to pressure our opponents so that we have a bunch of power or large artifact creatures that we can recur for a big punch when the time is right.
Thanks for the short and sweet entry, hoping we get to see you in the next round! Maybe there will be more Minotaurs there; I guess we will have to wait and see.
Second up, we have Juli! Let's see what she brought to the battlefield!
CUT - Cold and Unyielding
View on ArchidektCommander (1)
Lands (37)
Artifacts (25)
- 1 Alhammarret's Archive
- 1 Bag of Holding
- 1 Currency Converter
- 1 Doubling Cube
- 1 Energy Refractor
- 1 Everflowing Chalice
- 1 Expedition Map
- 1 Fraying Line
- 1 Idol of Oblivion
- 1 Key to the City
- 1 Mnemonic Sphere
- 1 Moonsnare Prototype
- 1 Network Terminal
- 1 Patriar's Seal
- 1 Portal to Phyrexia
- 1 Sol Ring
- 1 Soul-Guide Lantern
- 1 Spine of Ish Sah
- 1 Swiftfoot Boots
- 1 The Celestus
- 1 The Mightstone and Weakstone
- 1 The Underworld Cookbook
- 1 Thousand-Year Elixir
- 1 Trading Post
- 1 Wayfarer's Bauble
Instants (7)
Creatures (23)
- 1 Cityscape Leveler
- 1 Combat Courier
- 1 Cyberdrive Awakener
- 1 Drafna, Founder of Lat-Nam
- 1 Emry, Lurker of the Loch
- 1 Geology Enthusiast
- 1 Hulking Metamorph
- 1 Inkwell Leviathan
- 1 Junk Winder
- 1 Kappa Cannoneer
- 1 Metalwork Colossus
- 1 Meteor Golem
- 1 Mirrorshell Crab
- 1 Ornithopter of Paradise
- 1 Phyrexian Triniform
- 1 Psychosis Crawler
- 1 Sage of Lat-Nam
- 1 Skyway Robber
- 1 Soul of New Phyrexia
- 1 Steel Hellkite
- 1 Surge Engine
- 1 Thought Monitor
- 1 Thran Spider
Sorceries (4)
Enchantments (2)
Planeswalkers (1)
I have a bit of a soft spot for the underdogs. Folks flock toward the fantastical and flashy, neglecting the little person in the corner who only needs a tiny bit of space to flourish.
...I hesitate to use these words to describe Urza, but I do think his younger iteration may be overlooked. We all know the terror that Urza, Lord High Artificer
Let's break it down here. Urza wants you to discard an artifact card every turn to produce a prodigious pile of Powerstones. The restrictions bound to these rocks don't mean much if you construct your deck to accommodate them. Given how many this deck generates, they're a consistent way to play game-ending threats!
To do this, you'll want artifacts with looting abilities, like Currency Converter
But these cards all pale in comparison to Teferi, Master of Time
Now that your graveyard is full of artifacts, how can you make them useful? Cards like Emry, Lurker of the Loch
I do not hesitate to say this is the perfect card for this deck. At worst, you can grab a single artifact and put it on top of your deck for one blue mana. That's pretty good, right? Green has a card like that
This card's amazing. You should play it.
Moving on! You've got a bunch of shiny rocks! You might ask, "Hey, what am I supposed to do with all these pieces of jewelry?" In another context, I'd tell you to sell all that stuff on the black market and go live your best life in another country. Norway, perhaps? But in the context of Magic: the Gathering, we've got a few different options.
How about drawing cards? Give that mana to Geology Enthusiast
How about making more mana? Dump your Powerstones' mana into Everflowing Chalice
How about protecting your board? A significant weakness of the deck is if anyone plays a card like Bane of Progress
Finally, how about some good old-fashioned murder?
This deck accumulates a huge pile of artifacts throughout the game, and with these spells, you can swing for lethal out of nowhere! Though, in The Antiquities War
Psychosis Crawler
Kappa Cannoneer
And like you might close out a game, I'll close out my write-up here. I do wish I could've spotlighted more of The Brother's War cards, but alas. Building a deck for CUT genuinely enriched my knowledge and love for the game we play, and I can only hope to participate again! Much love to Travis for setting up and curating this series!
Thanks, Juli! Great entry, I hope that Urza creates enough Powerstones to power you onto the next round! You can follow and check out Juli over on twitter.
Unfortunately, due to scheduling difficulties, our next guest wasn't able to get their deck ready in time. In that case, I will step in this round to close out the year!
CUT - UwU Urza
View on ArchidektCommander (1)
Creatures (25)
- 1 Bronze Guardian
- 1 Chief of the Foundry
- 1 Combat Thresher
- 1 Drafna, Founder of Lat-Nam
- 1 Emry, Lurker of the Loch
- 1 Etherium Sculptor
- 1 Foundry Inspector
- 1 Geology Enthusiast
- 1 Jhoira's Familiar
- 1 Kappa Cannoneer
- 1 Meteor Golem
- 1 Myr Battlesphere
- 1 Padeem, Consul of Innovation
- 1 Phyrexian Metamorph
- 1 Research Thief
- 1 Sai, Master Thopterist
- 1 Shimmer Myr
- 1 Solemn Simulacrum
- 1 Steel Exemplar
- 1 Surge Engine
- 1 Thopter Assembly
- 1 Thought Monitor
- 1 Urza, Lord High Artificer
- 1 Urza, Lord Protector
- 1 Vedalken Archmage
Sorceries (6)
Enchantments (5)
Artifacts (10)
Instants (10)
Lands (41)
- 1 Academy Ruins
- 1 Adarkar Wastes
- 1 Ancient Den
- 1 Buried Ruin
- 1 Command Tower
- 1 Darksteel Citadel
- 1 Demolition Field
- 1 Deserted Beach
- 1 Glacial Fortress
- 1 Hallowed Fountain
- 1 Inventors' Fair
- 1 Irrigated Farmland
- 7 Island
- 1 Nimbus Maze
- 1 Otawara, Soaring City
- 7 Plains
- 1 Port Town
- 1 Prairie Stream
- 1 Razortide Bridge
- 1 Reliquary Tower
- 1 Sea of Clouds
- 1 Seat of the Synod
- 1 Spire of Industry
- 1 Temple of Enlightenment
- 1 Urza's Mine
- 1 Urza's Power Plant
- 1 Urza's Saga
- 1 Urza's Tower
- 1 Urza's Workshop
Planeswalkers (2)
It's been awhile since I had to do a CUT article, so let's see what I came up with.
Artifacts aren't really my strong suit, so The Brothers' War has really made me flex my deckbuilding muscles and see how much value I can grind out of these machines. I chose Urza, Lord High Artificer
The mission of this deck is simple: get out artifact creatures and make them big. Sai, Master Thopterist
With this many artifacts, who really wants to pay retail for them? Certainly not in this economy. Jhoira's Familiar
You know I had to put the Meld combo of Urza, Lord Protector
As with any good invention, this deck takes time to get going and get its board all set up. Building it piece by piece, before the final touches are played, and before your opponents know it, there's a 20/20 unblockable Kappa Cannoneer headed straight for them. There would be other synergistic pieces I would've put into this deck, but I really wanted to make sure I hit that BRO quota that the challenge set.
This challenge was a lot of fun and made me think about building an artifact deck that isn't just combo. Thanks for listening!
The troops have gathered their armies under the flags of one of the brothers. It's now your turn to decide who makes it to the last finals of 2022! This year has been such a blast, and I would like to thank you all for joining me this year and helping grow CUT. Take a long look at these decks (though not too long, the poll does have a closing time) and vote for which deckbuilder you would like to see next time! Thanks for reading, and remember, if you don't love it, CUT it!
If you or a friend would like to be on a future edition of CUT, please send an email to the.only.travis.stanley@gmail.com or @ me on twitter @chipman007.
Poll ends: December 24, 2022