CUT #16 Finals - CUT-olition Victory!

Greensleeves, Maro-Sorcerer - Tuan Duong Chu
The Phyrexians are here and back to claim Dominaria and the rest of the Multiverse to spread their "perfection". Unfortunately, I missed the boat on the Phyrexians as I didn't start playing until Origins, and by then it was all about the Eldrazi. I had always heard murmurings from friends about Mirrodin block and how it was super cool the way WotC did their marketing. I'm kinda sad we didn't get that immersive this time around, though we can still get there: we have a whole half a year of sets around this giant final showdown. I also have plenty of theories as to what's going to happen, but I'll save those for another time. All we know now is that Dominaria has its hands full with the invading Phyrexian forces.
Speaking of full hands, our Finalists this time had their hands full of this week's challenges!
Let's see who made it to the Finals!
Congratulations Andy and CoachJRo! Now you get to face off in this final round! Thank you Alex so much for your submission, Shanna, Purifying Blade
Moving right along into the meat of the article, the challenges our deckbuilders had to face were:
- Commander must be from DMC
- You must use at least 5 named legends that have more than one card. (Example: Jhoira; "..of the Ghitu", "..Weatherlight Captain" etc.)
- Max 15 Mythics/Rares (including your commander)
First up we have Andy, take it away!
Rith CUT
View on ArchidektCommander (1)
Creatures (27)
- 1 Amethyst Dragon
- 1 Crystal Dragon
- 1 Draconic Muralists
- 1 Dragon Hatchling
- 1 Dragonlord Dromoka
- 1 Dragonlord's Servant
- 1 Dragonspeaker Shaman
- 1 Dread Linnorm
- 1 Dromoka, the Eternal
- 1 Emerald Dragon
- 1 Fang Dragon
- 1 Ganax, Astral Hunter
- 1 Goblin Anarchomancer
- 1 Goldspan Dragon
- 1 Lathliss, Dragon Queen
- 1 Masked Vandal
- 1 Sakura-Tribe Elder
- 1 Savage Ventmaw
- 1 Scaled Nurturer
- 1 Scalelord Reckoner
- 1 Scourge of Valkas
- 1 Swashbuckler Extraordinaire
- 1 Thrakkus the Butcher
- 1 Thunderbreak Regent
- 1 Toralf, God of Fury
- 1 Tyrant's Familiar
- 1 Wrathful Red Dragon
Instants (15)
Artifacts (8)
Sorceries (8)
Enchantments (5)
Planeswalkers (2)
Commander must be from DMU
I don't have a Dragon deck, and I've thought about brewing one for years. Dragons are wildly popular, and we get a new one in almost every set, which is a nice way to change up decks over time.
I thought about building Miirym, Sentinel Wyrm
You must use at least 5 named Legends that have more than one card. (Example: Jhoira; "of the Ghitu", "Weatherlight Captain" etc.)
Let's take a look at this fabulous cast of legendary celebrities joining us on this journey.
Rith, Liberated Primeval
Dromoka, the Eternal
Dragonlord Dromoka
Sarkhan the Masterless
Finally, Sarkhan, Fireblood
Max 15 Mythics/Rares (including your commander)
The Plan
We're here to make Dragons and take names.
This was quite the challenge. I prioritized Dragon creatures and synergies over my mana base. I focused on a strong mana rock package to compensate. Let's dive in.
While we have plenty of great uncommon Dragons from Commander Legends: Battle for Baldur's Gate that were added, I wanted some bombs that will help us snatch the win. Lathliss, Dragon Queen
The real bombs are Scourge of Valkas
You might be wondering why Toralf, God of Fury
Now, Rith, Liberated Primeval
I've filled the remainder of the list with Dragon spells and ramp to ensure that lands drops aren't a problem. Now take to the sky and knock some opponents out with Naya Dragons!
Thanks Andy! If you haven't checked Andy out yet here on Commander's Herald, what are you waiting for? Hopefully Rith can punch you up to the top, Andy, and generate a victory for you!
Last but not least, we have Coach J Ro!
Shanid CUT
View on ArchidektCommander (1)
Sorceries (6)
Instants (28)
- 1 Abrade
- 1 Backlash
- 1 Batwing Brume
- 1 Big Score
- 1 Boros Charm
- 1 Cathartic Pyre
- 1 Crackling Doom
- 1 Darkness
- 1 Dawn Charm
- 1 Delirium
- 1 Despark
- 1 Dire Tactics
- 1 Fast // Furious
- 1 Fire Covenant
- 1 Fracture
- 1 Generous Gift
- 1 Holy Day
- 1 Lapse of Certainty
- 1 Mana Tithe
- 1 Mortify
- 1 Orzhov Charm
- 1 Rakdos Charm
- 1 Return to Dust
- 1 Riot Control
- 1 Terminate
- 1 Thrill of Possibility
- 1 Unexpected Windfall
- 1 Wear // Tear
Enchantments (1)
Creatures (13)
Lands (40)
- 1 Boros Garrison
- 1 Boseiju, Who Shelters All
- 1 Eiganjo Castle
- 1 Eiganjo, Seat of the Empire
- 1 Flagstones of Trokair
- 1 Geier Reach Sanitarium
- 1 Gods' Eye, Gate to the Reikai
- 1 Guildless Commons
- 1 Hammerheim
- 1 Inventors' Fair
- 1 Kor Haven
- 1 Mikokoro, Center of the Sea
- 1 Mistveil Plains
- 5 Mountain
- 1 Orzhov Basilica
- 10 Plains
- 1 Rakdos Carnarium
- 1 Shizo, Death's Storehouse
- 1 Sokenzan, Crucible of Defiance
- 5 Swamp
- 1 Takenuma, Abandoned Mire
- 1 Urborg
- 1 Urborg, Tomb of Yawgmoth
Background
Hi! I'm Coach J Ro, the Unsummoned Skull, one of the writers for EDHREC! I have been diagnosed with OCD and I'm a college Statistics Professor, so I design decks based on numbers. My first article series for EDHREC was based on the jobs decks do and how to build synergy into the individual card choices, which is how I approach deckbuilding and this challenge in particular. The deck I made for this challenge is a Mardu Lands deck. By drawing cards off of its lands, the deck is able to extract card advantage beyond what the spells can do. This deck is aggressive, interactive, and flexible; everything a fun and powerful tempo deck should be!
Challenge
The challenges I was given for this build were:
- Commander must be from DMC
- You must use at least 5 named legends that have more than one card. (Example: Jhoira; "..of the Ghitu", "..Weatherlight Captain" etc.)
- Max 15 Mythics/Rares (including your commander)
When I saw Shanid, Sleepers' Scourge
Commander
Shanid spoke to me because caring about lands is usually something reserved for green, but Shanid shifted that to Mardu, with the condition that the lands be legendary. There are a couple of issues with meeting the needs of the challenge this creatively, however. One issue, which typically comes up when I'm colorshifting a strategy or building a potentially risky strategy, is the need for critical mass. Shanid requires a certain amount of legendary permanents to be considered a card-draw engine. The other major issue is that the lands have to be played, not put onto the battlefield, so putting the land onto the battlefield with, say, Archaeomancer's Map
Spot Removal
Most of the deck's spot removal centers around instant speed, which enables more reactive play patterns. Rather than aggressively mowing down opposing threats as they land, this allows us to wait until the card becomes a threat to us and then respond when necessary. Because players only have so much removal, and controlling 3 players is extremely difficult, this allows us to use our removal judiciously.
Mass Removal
The deck's mass/multi removal is designed to operate at instant speed, so it is used only when necessary. There are several Fog
Card Draw
The card draw here is being used for velocity instead of advantage. The objective is to use red-based rummaging effects to filter through cards and set up an ideal hand, while also preparing the graveyard for reanimation shenanigans. By playing lands out of the graveyard, the deck can trigger Shanid more than it would normally be able to, as there are a limited number of legendary lands, but they can be used more than once!
Ramp
The ramp is fairly stock, as most mana rocks are colorless and they help fix the colors decently. This is especially important because we are playing around with our lands and running an elevated amount of nonbasics. Weathered Wayfarer
Win Con/General Synergies
The win conditions, for the most part, are designed around permanents entering or leaving the battlefield or graveyard. They are split between cards that work with Sunforger, the eminent Boros Equipment, and legendary creatures, which add hits for our commander as a draw engine. One of the cuter interactions is Toggo making Rock tokens, which deal noncombat damage, so Tor Wauki (a legend that had a previous printing) can amplify the damage. Baird is a solid defensive creature, and also had a card in each Dominarian-named expansion.
Nonbasic Lands
The nonbasics are designed to be legendary lands to trigger Shanid, while also providing additional advantage. The Channel lands are there to act as spells as well as to be lands that put themselves into the graveyard to be reused later. The core of the deck is designed around playing lands from the graveyard and replaying lands that have been bounced. 12 of the rares and mythics were used here, as legendary lands tend to be rare, with the exceptions of Gods' Eye, Gate to the Reikai
Basic Lands
5 Mountain
10 Plains
5 Swamp
I tend to run a lot of basics in my decks because I want lands to enter untapped and I trust the deck to sort out the colors if it's randomized sufficiently. I want to cast my spells on time, and the greedier I get, the more likely it is that I'm made to pay. The simplicity of this deck and its defensive, tempo-based plan makes it important for me to watch the situation, read, and react. Tempo decks shift between offense and defense, so I need to be attentive to the table, which is easier to do when I can trust my deck and its ratios to do what I want them to do. There's power in being linear!
Thank you so much Coach Jo Ro for your submission! As with Andy, Coach J Ro is a content creator as well over on EDHREC, go read and check him out! Well, Coach, I hope this deck lands you in the winners seat!
Both decks are in front of you now, and demand that you determine which deck deserves decorating with decals for defending (or defeating) Dominaria! Vote for your favorite below and next time we will see which deck comes out on top! Next time on CUT we will have some very special guests doing a very special CUT themed around the Warhammer 40k Commander Decks! You won't want to miss it! Even if you tuned out of the previews, you should tune into these wonderful decks crafted by these wonderful folks! See you all next time and as always, if you don't love it, CUT it!
If you or a friend would like to participate in a CUT article, feel free to send an email to the.only.travis.stanley@gmail.com or reach out to me on twitter @chipman007!