Sift Through Sands - Cecily/Othelm and Cromat

Genesis Ultimatum | Art by Jason Rainville
Five-Color Fantasy
Hello, all! Welcome back to Sift Through Sands, where we look at two different Commander decks that share a core card package in order to see how interesting cards can be useful in various strategies.
With all the spoilers these days, it's easy to get lost in the shuffle (ha ha). Many EDH players are excited for the Warhammer 40,000 decks, and more are scouring through Unfinity (or giving it the Minotaur review). In the meantime, I've been caught up admiring the Jared Carthalion
Our Picks
Building rainbow decks is quite the challenge. Not only do you have to grapple with every legal card in Commander, but you have to construct a mana base that lets your deck function. An easy way to work around this is narrowing down themes.
Cecily, Haunted Mage
Our other general, Cromat
Domainatrix
View on ArchidektCommander (2)
Artifact (7)
Creature (19)
- 1 Briar Hydra
- 1 Burnished Hart
- 1 Dawntreader Elk
- 1 Embodiment of Spring
- 1 Faeburrow Elder
- 1 Kura, the Boundless Sky
- 1 Maelstrom Archangel
- 1 Magus of the Wheel
- 1 Moriok Replica
- 1 Nael, Avizoa Aeronaut
- 1 Sakura-Tribe Elder
- 1 Samite Pilgrim
- 1 Scion of Draco
- 1 Scribe of the Mindful
- 1 Sphinx of Clear Skies
- 1 Territorial Kavu
- 1 Two-Headed Hellkite
- 1 Xyris, the Writhing Storm
- 1 Yavimaya Elder
Enchantment (4)
Instant (8)
Sorcery (24)
- 1 Allied Strategies
- 1 Ambition's Cost
- 1 Ancestral Vision
- 1 Angelfire Ignition
- 1 Biomantic Mastery
- 1 Brilliant Ultimatum
- 1 Conflux
- 1 Cruel Ultimatum
- 1 Cultivate
- 1 Distortion Strike
- 1 Drag to the Bottom
- 1 Duneblast
- 1 Emergent Ultimatum
- 1 Exploding Borders
- 1 Farseek
- 1 Genesis Ultimatum
- 1 Ground Assault
- 1 Hour of Promise
- 1 Hunter's Prowess
- 1 Inspired Ultimatum
- 1 Inspiring Refrain
- 1 Last Stand
- 1 Shard Convergence
- 1 Slimefoot's Survey
Planeswalker (1)
Land (36)
- 1 Canopy Vista
- 1 Cinder Glade
- 1 Command Tower
- 1 Evolving Wilds
- 1 Exotic Orchard
- 5 Forest
- 4 Island
- 1 Krosan Verge
- 4 Mountain
- 1 Murmuring Bosk
- 3 Plains
- 1 Prairie Stream
- 1 Reliquary Tower
- 1 Scattered Groves
- 1 Smoldering Marsh
- 1 Sunken Hollow
- 4 Swamp
- 1 Terramorphic Expanse
- 1 Thran Portal
- 1 Unstable Frontier
- 1 Xander's Lounge
Playing Cecily/Othelm
Listen, we all know that Sakura-Tribe Elder
As we work our ramp and assemble our proverbial domain, many of our spells become much more useful. Territorial Kavu
By late game, we should be able to pop Cecily off or simply cast our flashy spells. We're running quite a few ultimatums (Brilliant Ultimatum
Where Cecily/Othelm care more about hand size and lands to set up big plays, while incrementally improving our Domain cards, our Cromat deck is more focused on assembling mana to cast threatening multicolor creatures, and using their colorful nature to our advantage. Let's look at the list.
Pride Deck
View on ArchidektCommander (1)
- 1 Cromat
Artifact (12)
Creature (20)
- 1 Chromanticore
- 1 Defiler of Souls
- 1 Faeburrow Elder
- 1 General Ferrous Rokiric
- 1 Giltspire Avenger
- 1 Glint-Eye Nephilim
- 1 Intet, the Dreamer
- 1 Jenson Carthalion, Druid Exile
- 1 Jodah, Archmage Eternal
- 1 Knight of New Alara
- 1 Maelstrom Archangel
- 1 Moonveil Regent
- 1 Nekusar, the Mindrazer
- 1 Primeval Spawn
- 1 Rienne, Angel of Rebirth
- 1 Sphinx of the Steel Wind
- 1 Thraximundar
- 1 Two-Headed Hellkite
- 1 Yore-Tiller Nephilim
- 1 Zurgo Helmsmasher
Instant (8)
Sorcery (10)
Planeswalker (1)
Land (35)
- 1 Bojuka Bog
- 1 Canopy Vista
- 1 Cascading Cataracts
- 1 Cinder Glade
- 1 Command Tower
- 1 Exotic Orchard
- 4 Forest
- 1 Haunted Mire
- 3 Island
- 1 Krosan Verge
- 1 Molten Tributary
- 4 Mountain
- 1 Murmuring Bosk
- 1 Pillar of the Paruns
- 4 Plains
- 1 Sacred Peaks
- 1 Smoldering Marsh
- 1 Sunken Hollow
- 1 Sunlit Marsh
- 3 Swamp
- 1 Tangled Islet
- 1 Thran Portal
Playing Cromat
Early game fixing and ramp are essential to getting our low-curve creatures in play. Giltspire Avenger
As we gain mana and multicolor creatures, utilizing those colors to our advantage helps us win. Our Auras like Steel of the Godhead
As we try and beat our opponents down, Wilderness Reclamation
In both of our decks, cards that ensure our access to mana and use card colors to our advantage work as a core to make the decks effective. While each deck embellishes this concept in different directions, the following cards are in both decks:
Having access to any color is a factor that should strengthen our deck against other decks, rather than weaken it. Running the best utility pieces (like charms), effective boardwipes, and efficient beaters all makes this work. Two-Headed Hellkite
Playing five-color is one of the most entertaining ways to build a Magic deck. When you narrow down your focus, you can do some incredibly cool things even outside of goodstuff. I want to hear about your five-color decks! What makes them appealing to you, and what weird strategies have you been able to make work? Let me know in the comments and I'll be back next time with more jank. Thanks for reading!