60 to 100: Niv to Light

All of the Colors, Please
Hello! Welcome to 60 to 100, a series where we convert beloved decks from 60-card formats to Commander.
In our last installment, we looked at Splinter Twin
This lead to a lot of decks effectively getting a free 5/5 creature as the eighth card in every opening hand. In Commander, Jegantha faces the opposite problem. Due to Jegantha's color identity, it can only be included in a five-color Commander deck.
Fortunately, I have just the thing. Today, we're going to be porting Pioneer Niv to Light to Commander. Let's take a look at our source material and get to work.
Niv to Light by Daniel Garcia
View on ArchidektCompanion (1)
Instants (10)
Lands (35)
- 2 Blazemire Verge
- 1 Breeding Pool
- 4 Fabled Passage
- 1 Floodfarm Verge
- 1 Forest
- 1 Godless Shrine
- 1 Hallowed Fountain
- 2 Hushwood Verge
- 3 Indatha Triome
- 1 Island
- 2 Jetmir's Garden
- 2 Ketria Triome
- 1 Mountain
- 1 Overgrown Tomb
- 1 Plains
- 1 Raffine's Tower
- 1 Raugrin Triome
- 1 Sacred Foundry
- 1 Savai Triome
- 1 Spara's Headquarters
- 1 Steam Vents
- 1 Stomping Ground
- 1 Swamp
- 2 Watery Grave
- 1 Ziatora's Proving Ground
Sorceries (9)
Creatures (13)
Enchantments (12)
Planeswalkers (1)
What Does This Deck Do?
Niv to Light is a toolbox-style deck that uses Bring to Light
A Commander and an Elk
Niv-Mizzet Reborn
Jegantha, the Wellspring
The Gameplan
One of the biggest boons the deck gets from having both a commander and a companion is that you have double the amount of guaranteed cards each game and can plan accordingly. When playing this deck, I will generally mulligan with the following plan in mind:
- Step 1: Cast a cheap ramp spell like Birds of Paradise, Delighted Halfling, or Noble Hierarch.
- Step 2: Pay 3 mana to move Jegantha, the Wellspringfrom the companion zone to your hand.
- Step 3: Cast Jegantha, the Wellspring.
- Step 4: Use the burst of mana from Jegantha to play most of the cards remaining in your hand.
- Step 5: Use Jegantha to cast Niv-Mizzet Rebornand replenish your hand.
You may notice that there isn't a win condition outlined in this plan. That's because there are a variety of approaches you can take, often killing different players in different ways. The fun of a deck like this is in drawing a bunch of cards and finding out how you're going to win by looking at them!
Win Conditions
The simplest approach to winning a game with this deck is commander damage. Cards like Bruse Tarl, Boorish Herder
In addition to giving Niv-Mizzet Reborn
Mana Cannons
Ramp
The first layer of ramp in the deck is the one-mana ramp spells. Birds of Paradise
The real power in this deck comes from creatures that can tap for five mana. When coupled with untap effects, like Kiora's Follower
Interaction and Removal
This deck is pretty light on counterspells, and you should be saving them for board wipes and your opponent's win conditions. The ones that did make the cut are versatile counterspells that can also function as removal, like Ertai Resurrected
For single-target removal, there are a number of removal spells across multiple color pairs. The goal is to primarily play single-target removal that can hit more than just creatures. Vanishing Verse
Board wipes and mulit-target removal spells are the highest quality interaction in the deck. Convert to Slime
Tutors
While you can't play four copies of Bring to Light
Draw
As I've already said, this deck doesn't require much in the way of draw spells. With that in mind, I've only included a few powerful options to help refill your hand without Niv-Mizzet's help. Talion, the Kindly Lord
Brago, King Eternal
While not technically a way to draw cards, Lilah, Undefeated Slickshot
Recursion
The Scarab God
Niv-Mizzet, Supreme
Manabase
Five color mana bases can be very finicky. I've chosen a base of 10 fetch lands (five of which are banned in Pioneer!), 10 shock lands, and 10 surveil lands with several five-color lands and utility lands. If you were looking to speed the deck up, the surveil lands could be replaced with the original dual lands. I find the card selection to be worth the speed reduction.
36 lands seems lacking for a deck with mana requirements like this one's. After my first couple games, I tried swapping out the one basic land of each type I initially included for the Alara Reborn cycle of land cyclers. These creatures are all dual colored, meaning they can be put into your hand from Niv-Mizzet Reborn
Cavern of Souls
60 to 100: Niv to Light
View on ArchidektCommander (1)
Creatures (32)
- 1 Atarka, World Render
- 1 Birds of Paradise
- 1 Bloom Tender
- 1 Brago, King Eternal
- 1 Bruse Tarl, Boorish Herder
- 1 Deathrite Shaman
- 1 Delighted Halfling
- 1 Ertai Resurrected
- 1 Faeburrow Elder
- 1 General Ferrous Rokiric
- 1 Glissa Sunslayer
- 1 Halana and Alena, Partners
- 1 Igneous Pouncer
- 1 Ignoble Hierarch
- 1 Jenson Carthalion, Druid Exile
- 1 Jhessian Zombies
- 1 Kiora's Follower
- 1 Knight of New Alara
- 1 Kraum, Ludevic's Opus
- 1 Kutzil, Malamet Exemplar
- 1 Lilah, Undefeated Slickshot
- 1 Lotho, Corrupt Shirriff
- 1 Niv-Mizzet, Supreme
- 1 Noble Hierarch
- 1 Pale Recluse
- 1 Sanctum Plowbeast
- 1 Soulherder
- 1 Sylvan Caryatid
- 1 Talion, the Kindly Lord
- 1 The Scarab God
- 1 Valki, God of Lies
- 1 Valley Rannet
Artifacts (4)
Planeswalkers (6)
Instants (11)
Enchantments (3)
Sorceries (7)
Lands (36)
- 1 Arena of Glory
- 1 Arid Mesa
- 1 Blood Crypt
- 1 Bloodstained Mire
- 1 Breeding Pool
- 1 Cavern of Souls
- 1 Command Tower
- 1 Commercial District
- 1 Elegant Parlor
- 1 Exotic Orchard
- 1 Flooded Strand
- 1 Godless Shrine
- 1 Hallowed Fountain
- 1 Hedge Maze
- 1 Lush Portico
- 1 Mana Confluence
- 1 Marsh Flats
- 1 Meticulous Archive
- 1 Misty Rainforest
- 1 Overgrown Tomb
- 1 Pillar of the Paruns
- 1 Polluted Delta
- 1 Raucous Theater
- 1 Sacred Foundry
- 1 Scalding Tarn
- 1 Shadowy Backstreet
- 1 Steam Vents
- 1 Stomping Ground
- 1 Temple Garden
- 1 Thundering Falls
- 1 Undercity Sewers
- 1 Underground Mortuary
- 1 Verdant Catacombs
- 1 Watery Grave
- 1 Windswept Heath
- 1 Wooded Foothills