60 to 100: Domain Overlords

Seizing Pro Tour Aetherdrift Via Eminent Domain
Hello! Welcome to 60 to 100, a series where we convert beloved decks from 60-card formats to Commander.
The results of Pro Tour Aetherdrift are in! One of my favorite parts of competitive Magic: The Gathering is getting to see what the world's best players came up with for the premier event of the new set's Standard format. Domain Overlords dominated the tournament, with the finals coming down to a mirror match between Matt Nass and James Dimitrov. Matt Nass emerged victorious, and in this article we're going to take a stab at recreating his deck in Commander.
Matt Nass - 1st Place Pro Tour <em>Aetherdrift</em>
View on ArchidektLands (25)
Enchantments (11)
Sorceries (5)
Instants (6)
How Does Domain Overlords Work?
Domain Overlords is a deck that looks to cast Overlord of the Hauntwoods
Aggressive red decks are very common in the current Standard metagame. Domain Overlords plays mana-efficient mass removal spells, like Temporary Lockdown
From Sideboard to Command Zone
The commander choice is pretty straightforward this time around: Atraxa, Grand Unifier
Card Draw
We're starting with card draw this time around because these cards are the foundation of the deck's strategy. Up the Beanstalk
Enduring Curiosity
Win Conditions
Okay, so we play a lot of enchantments and draw a lot of cards. How about the part where we win the game? I like to conceptualize all of the enchantments that we're casting to draw cards as the deck's inputs and cards like Sigil of the Empty Throne
If an army of Angels, Spirits, and Pegasuses isn't enough for you, I present you with a faster option. Auras that increase a creature's power based on the number of enchantments you control are a much more direct approach to eliminating opponents, particularly when they enchant a giant creature like Atraxa. That brings us to my favorite way to win a game with this deck.
For the low, low price of 14 mana, you can create an unassailable board state. Picture the following: Atraxa is already in play, all of your spells are free, and most of your spells allow you to blink Atraxa and find even more spells to repeat this process with. Theoretically, you could use this to create a giant board, phase yourself out with Teferi's Protection
Ramp
Keeping with the enchantments theme, the deck's ramp package is almost entirely enchantment based. Sanctum Weaver
Protection
Admittedly, this deck has some lofty goals. If we're to achieve them, we're going to need time. Zur, Eternal Schemer
You may notice that shroud effects, like Sterling Grove
Enchantments
Speaking of Zur, Eternal Schemer
Interaction
Domain Overlords is basically a Selesnya() deck that splashes for Zur, Eternal Schemer
Doomwake Giant
Recursion
A strategy that relies so heavily on enchantments is uniquely vulnerable to mass enchantment removal, like Cleansing Nova
Tutors
Zur the Enchanter
Lands
Matt Nass's main deck only included two cards from Aetherdrift: Ride's End
60 to 100: Domain Overlords
View on ArchidektCommander (1)
Creatures (29)
- 1 Anikthea, Hand of Erebos
- 1 Archon of Sun's Grace
- 1 Argothian Enchantress
- 1 Athreos, God of Passage
- 1 Athreos, Shroud-Veiled
- 1 Displacer Kitten
- 1 Doomwake Giant
- 1 Eidolon of Blossoms
- 1 Elesh Norn, Mother of Machines
- 1 Enduring Curiosity
- 1 Entity Tracker
- 1 Erebos, Bleak-Hearted
- 1 Heliod, God of the Sun
- 1 Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
- 1 Kruphix, God of Horizons
- 1 Nylea, Keen-Eyed
- 1 Overlord of the Balemurk
- 1 Overlord of the Floodpits
- 1 Overlord of the Hauntwoods
- 1 Overlord of the Mistmoors
- 1 Sanctum Weaver
- 1 Satyr Enchanter
- 1 Setessan Champion
- 1 Solitude
- 1 Sythis, Harvest's Hand
- 1 Thassa, Deep-Dwelling
- 1 Verduran Enchantress
- 1 Zur the Enchanter
- 1 Zur, Eternal Schemer
Enchantments (23)
- 1 Ancestral Mask
- 1 Binding the Old Gods
- 1 Buried in the Garden
- 1 Enchantress's Presence
- 1 Ethereal Armor
- 1 Fertile Ground
- 1 Ghostly Prison
- 1 Hallowed Haunting
- 1 Kenrith's Transformation
- 1 Leyline Binding
- 1 Omniscience
- 1 Overgrowth
- 1 Propaganda
- 1 Sheltered Aerie
- 1 Sigil of the Empty Throne
- 1 Sphere of Safety
- 1 Strength of the Harvest // Haven of the Harvest
- 1 The Eldest Reborn
- 1 Touch the Spirit Realm
- 1 Up the Beanstalk
- 1 Utopia Sprawl
- 1 Wild Growth
- 1 Wolfwillow Haven
Sorceries (5)
Instants (4)
Lands (36)
- 1 Arid Mesa
- 1 Bleachbone Verge
- 1 Bloodstained Mire
- 1 Bountiful Promenade
- 1 Breeding Pool
- 1 Command Tower
- 1 Exotic Orchard
- 1 Flooded Strand
- 1 Floodfarm Verge
- 1 Gloomlake Verge
- 1 Godless Shrine
- 1 Hallowed Fountain
- 1 Hedge Maze
- 1 Hushwood Verge
- 1 Lush Portico
- 1 Marsh Flats
- 1 Meticulous Archive
- 1 Misty Rainforest
- 1 Morphic Pool
- 1 Overgrown Tomb
- 1 Polluted Delta
- 1 Rejuvenating Springs
- 1 Scalding Tarn
- 1 Sea of Clouds
- 1 Shadowy Backstreet
- 1 Temple Garden
- 1 Undercity Sewers
- 1 Underground Mortuary
- 1 Undergrowth Stadium
- 1 Vault of Champions
- 1 Verdant Catacombs
- 1 Wastewood Verge
- 1 Watery Grave
- 1 Willowrush Verge
- 1 Windswept Heath
- 1 Wooded Foothills
Artifacts (1)
- 1 Sol Ring