Hello, everyone! Welcome to BathroomBrews, the budget deck tech series proving Magic isn't pay-to-win. Each deck will have a budget of $50, excluding the cost of the commander. In this week's article, I'm going to show off the power of mono-blue, and not withor , but with a pair of budget Partners that soar through the air, beating face and drawing more cards than you'll know what to do with.
The Partner pair ofand is one of the more popular mono-blue commanders, with over 1,000 decks on EDHREC, and for good reason. People, myself included, love to draw cards, and on a budget, these commanders are some of the best in the business. My original inspiration for this deck came from the idea of building a $0.99 paper EDH deck. If you want to check out that video, I'll have a link to it at the end of the article.
But what if I took the shell of the deck and increased the budget? While I could have made a ten-dollar version of the deck, I thought $20 would give me more wiggle room for removal, countermagic, and win conditions. This is a mono-blue deck withoutor , so I had to include unique ways to win.
A key element to this flying duo is flying creatures. Thankfully, blue has access to a wide variety of flying Birds, Sphinxes, Spirits, Pirates, and Squids. A few of the best in this list are, , and . With your commanders out, most of these creatures become a better .
A theme I wanted to lean into was Sphinx tribal. There are numerous Sphinxes in Magic that synergize with both of the commanders and are inexpensive, from the alt win-condition ofto a potential draw three every turn thanks to . You also have ramp with and . And finally and , with the former becoming a and the latter becoming a pseudo- with Eligeth out.
In the last few years, Wizards has released cards that trigger when you draw your second card each turn. From the newfrom March of the Machine to from the original Dominara. Sadly, I couldn't quite fit due to budget, but I am running the next best three in , , and .
Similarly to the cards above, I had to include cards that give benefits whenever you draw cards. There is the greatwho will also trigger Siani since it has flying. Then and will give us extra bodies to help close out games. I wanted to include , but it's too expensive on this tight of a budget. If you have one or want to pick one up, I'd highly recommend it.
From Landlubbers to Aviators
Sadly, some of the creatures are stuck on the ground, which won't benefit Siani when you attack, so I'm going to give some of those landlubbers wings and send them flying. Think of Icarus without the whole "falling from the sky because of the sun" part, or those old commercials about a certain drink giving you wings. In this case,will actually give you wings; well, it'll give your creatures wings, technically, letting us take all of the Squid, Kraken, or Illusion tokens you generate and send them soaring into your opponents' faces. will pick up an attacking creature and take it on a little trip through the sky. You'll want to stack the triggers so Kitesail gives a creature flying before Siani's ability resolves so you get one extra scry. And finally, is a great mana sink for the late game, even if you can only get a few creatures in the air.
I didn't want the only way to scry to be from creatures entering the battlefield or attacking. After all, being in blue gives you access toand , which become budget s with Eligeth out. But far and away the best sorcery is . This was one of my favorite cards when I played , and it's one of my favorite cards in this deck. More often than not, you're able to draw nine cards from a singular cast, letting you refill your hand or find the answer you so desperately need.
And to round out the deck, I included a few ways to get repeatable scries throughout the game.both allows you to scry and is a mana rock, while should draw you a ton of cards throughout the course of the game. My favorite card of the bunch is . This weird enchantment from Adventures in the Forgotten Realms has the ability to draw you five cards in a single turn. This in conjunction with will give you more cards than you know what to do with.
One of the things I wanted to avoid when building this deck was using the stereotypical blue win conditions, such as, , or . Everyone has seen these cards before and they get stale after the first or second time. You could argue the same could be said for , which is in my list, but you do need ways to win aside from turning creatures sideways. Crawler tends to be the primary win condition or a way to soften people up for you to finish with an army of flying creatures. There is also the mill option with , which is not only great flavor but what I'd consider the second win condition.
I wanted to include some unique win conditions in my list either for flavor or because I'm not sure where else I'd want to include these. I already mentioned, but I also included . Winning with this card can be tricky since the creature does need to stay around for a full turn cycle, but if you can cast some instant-speed card draw right before your turn, you can snag the win seemingly out of nowhere. Be careful of your timing: if you don't have thirteen cards at the beginning of your upkeep the ability won't trigger, so you have to draw those cards before your turn.
$20 Mono-Blue ScryingView on Archidekt
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View this decklist on Archidekt
This has been another installment of BathroomBrews; make sure to check out my YouTube channel, BathroomBrewsMTG, for weekly MTG content and the accompanying video. Also, make sure to check out my Patreon at https://www.patreon.com/BathroomBrewsMTG if you want to take your support further.
This has been Ben, from BathroomBrewsMTG, and remember, always wash your hands.