20 Best Dinosaur Cards for Commander

Chris Guest • March 22, 2025

Pantlaza, Sun-Favored
by Sam Burley

Dinosaurs are a favorite of children the world over. Though the dinosaur craze of the early 1990s -brought on by the release of Jurassic Park - has abated somewhat in the intervening 30+ years, Dino kindred support is a relatively new addition to the world of Magic: The Gathering.

Though the very first Dinosaur card debuted alongside Magic's first set (Fungusaur

in Alpha), many Dino cards were not immediately given the creature type - save for Ice Age's Pygmy Allosaurus
- and the type was later removed in favor of "Lizard" or "Lizard Beast." Then, enter the Ixalan block, which brought back the type from the dead and provided myriad kindred synergies that made Dinosaur decks a viable and deeply enjoyable strategy, especially in Commander.

In the interim, Dinosaurs have been bestowed with even more support of late after the release of The Lost Caverns of Ixalan as well as the Jurassic World Collection bonus sheet from the same set, which brings various characters and dinos from the Jurassic Park and Jurassic World franchises into the world of Magic. Ultimately, Dinosaurs are an incredibly fun creature type to explore, so let's swoop down, much like a Pteranodon

, and explore the best Dinosaur cards for Commander.

Honorable Mentions

Kinjalli's Caller

/ Otepec Huntmaster
/ Intrepid Paleontologist

Dinosaurs, being apex predators in their day, are rather expensive when it comes to casting them for full mana value in Magic. Enter these mana-reducers/mana dorks that specifically ramp you into your biggest dinosauric threats. Sure, they're not Dinos themselves, but they deserve a mention at least, as you'll surely be playing some combination of these if you're playing Dinos.

Quartzwood Crasher

Many Dinosaur creatures feature trample, including this one from Ikoria, which delivers you a mighty trampling Dinosaur token based on the excess trample damage dealt to your foe. Fun fact: this is the only card in Magic history with "Quartz" in its official name (Bio-Quartz Spacegodzilla

is a reprinted version of Brokkos, Apex of Forever
and is thus disqualified).

Zacama, Primal Calamity

If you're looking for maximum fun, this might be your best bet when selecting a commander for your Dino kindred deck. A big, beefy body (9/9) with three notable keywords (vigilance, reach, trample) that allows you untap all lands you control when it enters if cast plus three strong activated abilities means you'll always be happy to throw this fatty down - especially if you can cast it early via ramp!

Savage Stomp

One of the best fight spells of all time, especially in Dino builds, this card will almost always be picking off one of your foe's biggest threats, as Dinosaur creatures typically have meaty power and toughness quotients. Also, many of them have Enrage, which will provide a boon to you when they take damage. Nice!

Zetalpa, Primal Dawn

A nigh-unstoppable threat in Limited, Zetalpa, Primal Dawn

is a perfect example of a "keyword soup" card that simply works perfectly as-is. Nothing else is needed for this card to be effective. Simply plop it down and watch as your foes scramble to find a way to get rid of it before it kills them.

The 20 Best Dinosaur Cards for Commander

20. Wakening Sun's Avatar

Surprisingly, Dinos as a creature type have a number of hate cards that punish players for employing various strategies. Scytheclaw Raptor

forces players to play at sorcery speed (lest they take four damage per spell), Giant Cindermaw
shuts down lifegain, and Kinjalli's Sunwing
forces foes' creatures to enter the battlefield tapped.

Wakening Sun's Avatar

, on the other hand, wipes the board clean of any non-Dinosaur creatures when it enters, punishing any decks that focus on filling up their board with creatures. Of course, if you're playing all Dinos, this should affect the entire pod, save for you, leaving you in pole position to win the game over the course of the next few turns.

19. Temple Altisaur

Temple Altisaur

is home to an extremely impactful ability, especially if your Dino deck is home to cards with Enrage, which offers up a helpful triggered ability if your creatures are dealt damage. Reducing all damage dealt to your creatures to a measly one is hugely beneficial and can lead to some spicy interactions.

For instance, if you're playing the classic Ixalan red sorcery Star of Extinction

- which deals a staggering 20 damage to all creatures - if you have the Altisaur
in play, all of your Dinos only take one damage from that spell, which will activate all of their Enrage abilities while wiping out the entirety of your foes' boards.

18. Ghalta and Mavren

A towering 12/12 trampler for only , this Dinosaur Vampire collabo creature hails from the March of the Machine set from 2023. With a modal triggered ability upon attacking, this beastie can throw down a tapped and attacking trampling Dino token or X lifelinking Vampire tokens based on the highest power among your other attacking creatures or the number of your other attacking creatures, respectively.

Notably, this Selesnya Dino legend can be cheated into play as early as turn one(!) with the three-mana planeswalker Sorin, Imperious Bloodlord

's -3 ability, because in addition to being a Dino, it's also a Vampire!

17. Ghalta, Primal Hunger

Two straight Ghalta cards this early? Believe it! Combining the original Ghalta

with a Sorin-enabled Ghalta and Mavren
in the early game can be a back-breaking play in a dedicated stompy Dino deck, as you'll quickly be swinging for 36 trample damage on the ground so long as none of your foes rudely interfere with your plans.

Originally printed in 2018's Rivals of Ixalan and seeing myriad reprints over the years - including in the eminently flavorful Just Add Milk Secret Lair Drop - Ghalta

is as close as you get to a mascot creature for the Dino type in Magic. And who better? I couldn't think of a finer mascot than this beefy 12/12 who can be played for cheap if you have powerhouse creatures on the board.

16. Ripjaw Raptor

There are numerous synergy pieces that go alongside Dinos to help you accrue card advantage and draw more cards, ultimately allowing you to toss down more Dino threats with reckless abandon.

One of the best is an actual Dino itself: Ripjaw Raptor

from Ixalan. This 4/5 Dino boasts Enrage, allowing you to draw a card whenever it takes damage, whether that be via a spell, via combat damage, or any other way this feisty beast might get pinged, such as via...

15. Marauding Raptor

A premier enabler for Enrage, Marauding Raptor

hails from Core Set 2020 and lowers the cost of creature spells you play by . While that might not seem like much, being able to play your titanic Dinos one turn early can mean the difference between winning and losing.

This raptor can also balloon to huge sizes if a lot of creatures are entering the battlefield under your control, and when combined with a trample-bestowing spell or Aura (trivial to find in a Dino deck), this raptor just might maraud its way to victory for you.

14. Wayward Swordtooth

A top-flight mana-ramper for Dinosaur decks, this 5/5 beater only costs , but it features a drawback via its ascend ability: it can't attack or block unless you have the city's blessing (you control ten or more permanents).

Of course, this should happen a lot faster now that you're playing two lands per turn. But ultimately, this card exists as a synergy piece (due to counting as a Dino) and as a means to toss more lands onto the battlefield in advance of playing your bigger threats. For example...

13. Apex Altisaur

A 10/10 for a whopping must be a big threat... right? Indeed, this massive Dino can cause a chain reaction of fights that wipes away entire boards (save for your own, of course).

The perfect combo with this card? Another Altisaur, the aforementioned Temple Altisaur

. With both of those mana-intensive Dinos on the board, your Apex Altisaur
will only take one damage per fight, meaning you can win up to nine fights in a row before this big boy bites it. Neato! Also, the flavor text on this card is brilliant.

12. Ranging Raptors

A rather unassuming three-mana 2/3 Dinosaur ranks pretty highly alongside stone-cold bombs, game-ending threats and board-clearing beasties. Why? Well, accruing as much mana as possible is critical in the early game in Commander, and this Raptor certainly aids you on that front.

This is among the best Enrage abilities across any Dinosaur card, and even if you only get one or two lands out of this, it will still likely have been worth the investment as a blocker or - in a pinch - an attacker backed up by combat tricks or a fight/bite spell.

11. Trumpeting Carnosaur

Cascade was one of the most busted keyword abilities ever created in Magic history, and Dinosaurs even feature a card with that text (Annoyed Altisaur

). So, what happens when you make cascade even better? Read on to "discover" the truth (see what I did there?).

Yes, this six-mana 7/6 trampler from The Lost Caverns of Ixalan features the new-and-improved cascade mechanic, discover. Featuring awesome art from Lars Grant-West, a tricky activated ability that allows this spell to act as an emergency removal spell if necessary and discover 5, this card is surely a powerhouse threat that fills numerous niches during Dino deckbuilding.

10. Vaultborn Tyrant

Released in 2024's Outlaws of Thunder Junction as part of The Big Score bonus sheet, this mythic rare pays you off for playing creatures with power four or greater. Seeing as you're playing Dinos, that will be most of them, so you're always going to be gaining three life and drawing a card when you play a creature, so long as this powerful card remains on the board.

In addition, this 6/6 trampler has built-in protection, since if it leaves the battlefield, you get a token copy of it that's also an artifact. Vaultborn Tyrant

is stupendously powerful, and, as such, the cheapest printing of this card clocks in around $40 on the secondary market.

9. Ghalta, Stampede Tyrant

This The Lost Caverns of Ixalan rendition of everyone's favorite legendary Dino costs a staggering but retains its standard stats of 12/12 and trample. The most impactful piece of text on this card, though, is its ETB ability.

Being able to put any number of creature cards onto the battlefield when this card enters is an absurd boon, especially if you can cheat it into play with a reanimation spell. A nice double whammy is reanimating this card for cheap with a stacked hand and then casting Last March of the Ents

, drawing you 12 cards and enabling you to put even more free creatures into play.

8. Gishath, Sun's Avatar

The very first Naya-colored legendary Dinosaur creature remains a potent threat in certain Commander builds and also as a popular Dino commander choice. While is surely a steep mana cost, you get three impactful keywords (trample, vigilance, and haste) on a 7/6 body and a massively powerful triggered ability.

Much like Ghalta, Stampede Tyrant

, Gishath
allows you to put any number of Dinosaur creature cards onto the battlefield, but, improving on the former's ability, you can dig through the top X cards of your library to get them (based on the amount of combat damage it dealt). A massive threat, it's no wonder that Gishath
remains the top commander choice for Dinos on EDHREC.

7. Runic Armasaur

A 2/5 vanilla creature for doesn't immediately scream "must kill" in a Commander pod, but it's Runic Armasaur

's triggered ability that makes it an incredibly annoying threat on board.

In most games of Commander, activated abilities on lands and creatures from your opponents are going to pop with regularity. Being able to draw a card for each of those activations is a huge play. As such, this card is safe to include in almost any creature-based Commander deck that features green, such as one themed around Dinosaurs.

6. Regisaur Alpha

Dinosaurs as a creature type don't really have "lords," per se (or creatures that boost power and toughness of other Dinos or bestow notable keywords), which is surprising, as even Treefolk have a banger one; see the 20 best Treefolk cards for Commander for proof.

Instead, because Dinos already have such high power and toughness, their sole lord on this list is Regisaur Alpha

. Originally printed in Dinosaur kindred paradise Ixalan, this lord bestows the ever-important haste keyword to all of your Dinos, and it even gives you a 3/3 Dino token upon entering. Combining haste with beefy threats like any of the Ghaltas featured herein or something like Zacama
, Zetalpa
or Apex Altisaur
is a huge play, so it's no surprise to see this Dino lord so high up.

5. Bonehoard Dracosaur

Much like Ripjaw Raptor

before it, this 5/5 flyer with first strike delivers you two impulse draws per turn and also gives you a 3/1 red Dinosaur token if you exiled a land or a Treasure token if you exiled a nonland.

Extremely well-statted with an amazing triggered ability, this card should be an auto-include in any Dinosaur deck and also is a terrific representation of the wonders of power creep. A five-mana 5/5 with absolutely no abilities used to be pretty darn good on its own!

4. Etali, Primal Storm

Part of a series of mono-colored Dinosaur legends from Rivals of Ixalan that included Zetalpa and the original Ghalta, Etali, Primal Storm

has become an iconic staple of Dinosaur decks since it released back in 2018, so much so that it was reprinted in Foundations and will be Standard-legal for upwards of five years.

While the original might have been upstaged by its newer, flashier March of the Machine version (read on for more on that), Etali, Primal Storm

remains a classic Dinosaur creature that can capably steal cards - and wins - from foes out of nowhere if you hit the right stuff from their libraries.

3. Etali, Primal Conqueror

There is debate about which Etali card is the better one, and it is frankly difficult to decide. They both allow you to steal notable stuff from your opponents and they are both highly mana-intensive. At the end of the day, being able to rifle through your foes' libraries until you nab a huge threat is seemingly stronger than simply hoping your foe has a bomb sitting atop their library.

Also, this card is able to transform into a Gruul-colored Blightsteel Colossus

on its flipside as long as you pay 10 mana or nine mana and two life, so that might act as the trump card - Etali, Primal Storm
is stuck as a six-mana 6/6 with no keywords. Winner: Etali, Primal Conqueror
!

2. Hunting Velociraptor

All of the Dinosaur cards on this list boast rather intensive mana values. But what if there was a card that could make all of your Dinos cost only ? That card indeed exists, and it can be found in the Jurassic World Collection bonus sheet from The Lost Caverns of Ixalan.

The best card from that collection by far, Hunting Velociraptor

honors the most threatening creatures from the original Jurassic Park film by giving all your other Dinos an alternate, far-cheaper casting cost via prowl. Sure, you have to deal combat damage with a Dino to pay the prowl cost, but Dinosaurs are all about attacking, so that should be a trivial feat to achieve. A design home run (just look at that flavor text), this is easily among the best Dino cards ever.

1. Pantlaza, Sun-Favored

I wavered on whether Pantlaza, Sun-Favored

from The Lost Caverns of Ixalan Commander bonus sheet should be the number one Dinosaur card for Commander. With so many ultra-powerful options, should a 4/4 for top the list? Ultimately, Pantlaza
's astounding triggered ability is simply too much card advantage to ignore, hence why it tops the list.

While it could use some protection (enter Temple Altisaur

), being able to discover X once per turn based on the toughness of a Dino entering the battlefield is a huge play, and one that can snowball into an easy victory if your deck is stacked the right way. The fact that this triggers upon entering itself also makes it a top choice for Dinosaur commanders on EDHREC (just behind Gishath).

Life, Uh... Finds A Way

As someone who watched Jurassic Park nearly 10 times in theaters as a wee lad of three, having Dinos enter the world of Magic in the late 2010s was a dream come true. Being able to write about their place in a chaotic and fun format like Commander is just as awesome. So, keep an eye out for impact tremors (no, not that one

) and enjoy this article laced through with Dino DNA.

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Writer, editor, Pokémon master, MTG enthusiast. Freelance Writer at Destructoid and Contributor to Commander's Herald and Cardsphere. Just as comfortable flopping cards as he is strumming a guitar.